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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
renderer_opengl
/
gl_shader_decompiler.h
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Author
Age
Files
Lines
*
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-13
1
-1
/
+1
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-2
/
+2
*
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-12-05
1
-2
/
+2
*
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-12-04
1
-6
/
+6
*
glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
2020-06-01
1
-2
/
+4
*
shader_ir: Turn classes into data structures
ReinUsesLisp
2020-04-23
1
-25
/
+8
*
gl_shader_decompiler: Add identifier to decompiled code
ReinUsesLisp
2020-03-09
1
-1
/
+2
*
shader/registry: Store graphics and compute metadata
ReinUsesLisp
2020-03-09
1
-4
/
+2
*
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2020-03-09
1
-9
/
+6
*
gl_state_tracker: Implement dirty flags for clip distances and shaders
ReinUsesLisp
2020-02-28
1
-1
/
+1
*
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-23
1
-14
/
+3
*
shader/node: Unpack bindless texture encoding
ReinUsesLisp
2019-10-30
1
-2
/
+1
*
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
1
-5
/
+4
*
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
2019-09-21
1
-1
/
+0
*
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-15
1
-5
/
+17
*
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
2019-07-08
1
-0
/
+1
*
gl_shader_decompiler: Implement image binding settings
ReinUsesLisp
2019-06-21
1
-0
/
+2
*
Merge pull request #2383 from ReinUsesLisp/aoffi-test
bunnei
2019-04-23
1
-2
/
+6
|
\
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*
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
2019-04-14
1
-2
/
+6
*
|
Merge pull request #2348 from FernandoS27/guest-bindless
bunnei
2019-04-18
1
-1
/
+2
|
\
\
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*
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Unify both sampler types.
Fernando Sahmkow
2019-04-08
1
-1
/
+2
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/
*
/
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-14
1
-2
/
+13
|
/
*
video_core/renderer_opengl: Remove unnecessary includes
Lioncash
2019-04-04
1
-1
/
+0
*
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-07
1
-4
/
+4
*
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-60
/
+5
*
gl_shader_decompiler: Remove name entries
ReinUsesLisp
2019-02-07
1
-23
/
+7
*
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-02-07
1
-0
/
+33
*
gl_shader_cache: Use explicit bindings
ReinUsesLisp
2019-01-30
1
-12
/
+0
*
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-30
1
-0
/
+34
*
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-0
/
+88
*
video_core: Replace gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-25
/
+0
*
global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-10-30
1
-4
/
+4
*
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
1
-2
/
+2
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
1
-4
/
+2
*
gl_shader_gen: Implement dual vertex shader mode.
bunnei
2018-07-13
1
-1
/
+2
*
renderer_opengl: Add missing header guards
Lioncash
2018-04-20
1
-0
/
+2
*
shaders: Expose hints about used const buffers.
bunnei
2018-04-15
1
-2
/
+2
*
gl_shader_decompiler: Add shader stage hint.
bunnei
2018-04-14
1
-1
/
+5
*
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
bunnei
2018-04-14
1
-8
/
+4
*
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
bunnei
2018-04-14
1
-11
/
+8
*
renderer_gl: Port over gl_shader_decompiler module from Citra.
bunnei
2018-03-20
1
-0
/
+27