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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
/
gl_shader_decompiler.h
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Author
Age
Files
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*
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-07
1
-4
/
+4
*
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-60
/
+5
*
gl_shader_decompiler: Remove name entries
ReinUsesLisp
2019-02-07
1
-23
/
+7
*
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-02-07
1
-0
/
+33
*
gl_shader_cache: Use explicit bindings
ReinUsesLisp
2019-01-30
1
-12
/
+0
*
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
2019-01-30
1
-0
/
+34
*
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-0
/
+88
*
video_core: Replace gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-25
/
+0
*
global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-10-30
1
-4
/
+4
*
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
1
-2
/
+2
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
1
-4
/
+2
*
gl_shader_gen: Implement dual vertex shader mode.
bunnei
2018-07-13
1
-1
/
+2
*
renderer_opengl: Add missing header guards
Lioncash
2018-04-20
1
-0
/
+2
*
shaders: Expose hints about used const buffers.
bunnei
2018-04-15
1
-2
/
+2
*
gl_shader_decompiler: Add shader stage hint.
bunnei
2018-04-14
1
-1
/
+5
*
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
bunnei
2018-04-14
1
-8
/
+4
*
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
bunnei
2018-04-14
1
-11
/
+8
*
renderer_gl: Port over gl_shader_decompiler module from Citra.
bunnei
2018-03-20
1
-0
/
+27