index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
/
gl_shader_decompiler.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
shader_bytecode: Decode instructions based on bit strings.
bunnei
2018-04-21
1
-20
/
+29
*
ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.
Subv
2018-04-21
1
-1
/
+7
*
ShaderGen: Implemented predicated instruction execution.
Subv
2018-04-21
1
-0
/
+35
*
ShaderGen: Implemented the fsetp instruction.
Subv
2018-04-21
1
-0
/
+72
*
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
Subv
2018-04-20
1
-0
/
+2
*
ShaderGen: Ignore the 'sched' instruction when generating shaders.
Subv
2018-04-20
1
-0
/
+16
*
Merge pull request #356 from lioncash/shader
bunnei
2018-04-20
1
-12
/
+30
|
\
|
*
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
Lioncash
2018-04-20
1
-1
/
+2
|
*
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Lioncash
2018-04-20
1
-6
/
+12
|
*
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Lioncash
2018-04-20
1
-4
/
+11
|
*
glsl_shader_decompiler: Append indentation without constructing a separate std::string
Lioncash
2018-04-20
1
-1
/
+5
*
|
ShaderGen: Implemented the fmul32i shader instruction.
Subv
2018-04-19
1
-6
/
+16
*
|
ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
Subv
2018-04-19
1
-2
/
+9
|
/
*
gl_shader_decompiler: Fix warnings with MarkAsUsed.
bunnei
2018-04-17
1
-1
/
+2
*
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
bunnei
2018-04-17
1
-24
/
+22
*
gl_shader_decompiler: Implement several MUFU subops and abs_d.
bunnei
2018-04-17
1
-7
/
+21
*
gl_shader_decompiler: Fix swizzle in GetRegister.
bunnei
2018-04-17
1
-1
/
+1
*
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
2018-04-17
1
-12
/
+39
*
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
bunnei
2018-04-17
1
-15
/
+13
*
gl_shader_decompiler: Implement IPA instruction.
bunnei
2018-04-17
1
-0
/
+11
*
gl_shader_decompiler: Add support for TEXS instruction.
bunnei
2018-04-17
1
-7
/
+29
*
gl_shader_decompiler: Use fragment output color for GPR 0-3.
bunnei
2018-04-17
1
-0
/
+5
*
gl_shader_decompiler: Partially implement MUFU.
bunnei
2018-04-17
1
-2
/
+11
*
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
Subv
2018-04-15
1
-3
/
+2
*
shaders: Expose hints about used const buffers.
bunnei
2018-04-15
1
-8
/
+32
*
shaders: Address PR review feedback.
bunnei
2018-04-14
1
-6
/
+8
*
gl_shader_decompiler: Cleanup log statements.
bunnei
2018-04-14
1
-15
/
+15
*
shaders: Fix GCC and clang build issues.
bunnei
2018-04-14
1
-1
/
+1
*
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
bunnei
2018-04-14
1
-20
/
+57
*
gl_shader_decompiler: Add shader stage hint.
bunnei
2018-04-14
1
-4
/
+7
*
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
bunnei
2018-04-14
1
-8
/
+307
*
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
bunnei
2018-04-14
1
-33
/
+134
*
renderer_opengl: Logging, etc. cleanup.
bunnei
2018-03-27
1
-1
/
+1
*
renderer_gl: Port over gl_shader_decompiler module from Citra.
bunnei
2018-03-20
1
-0
/
+58