Commit message (Expand) | Author | Age | Files | Lines | |
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* | gl_shader_cache: Use an u32 for the binding point cache. | Markus Wick | 2018-09-04 | 1 | -5/+5 |
* | gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. | bunnei | 2018-08-31 | 1 | -4/+3 |
* | Report correct shader size. | Markus Wick | 2018-08-31 | 1 | -1/+1 |
* | renderer_opengl: Implement a new shader cache. | bunnei | 2018-08-28 | 1 | -0/+69 |