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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
/
gl_shader_cache.h
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Author
Age
Files
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*
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-07
1
-3
/
+3
*
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-5
/
+4
*
gl_shader_cache: Refactor to support disk shader cache
ReinUsesLisp
2019-02-07
1
-16
/
+43
*
gl_shader_disk_cache: Add file and move BaseBindings declaration
ReinUsesLisp
2019-02-07
1
-10
/
+1
*
rasterizer_interface: Add disk cache entry for the rasterizer
ReinUsesLisp
2019-02-07
1
-0
/
+3
*
gl_shader_cache: Use explicit bindings
ReinUsesLisp
2019-01-30
1
-53
/
+37
*
gl_rasterizer: Implement global memory management
ReinUsesLisp
2019-01-30
1
-1
/
+5
*
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
video_core: Replace gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-0
/
+1
*
gl_shader_cache: Use dirty flags for shaders
ReinUsesLisp
2019-01-07
1
-0
/
+4
*
Fixed uninitialized memory due to missing returns in canary
David Marcec
2018-12-19
1
-0
/
+1
*
Implemented a shader unique identifier.
Fernando Sahmkow
2018-12-09
1
-0
/
+2
*
shader_cache: Only lock covered instructions.
Markus Wick
2018-11-20
1
-1
/
+2
*
Merge pull request #1669 from ReinUsesLisp/fixup-gs
bunnei
2018-11-11
1
-6
/
+7
|
\
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*
gl_shader_decompiler: Guard out of bound geometry shader input reads
ReinUsesLisp
2018-11-10
1
-6
/
+7
*
|
rasterizer_cache: Remove reliance on the System singleton
Lioncash
2018-11-08
1
-0
/
+4
|
/
*
rasterizer_cache: Refactor to support in-order flushing.
bunnei
2018-10-16
1
-6
/
+4
*
rasterizer_cache: Reintroduce method for flushing.
bunnei
2018-10-16
1
-0
/
+3
*
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-07
1
-2
/
+44
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-1
/
+1
*
gl_shader_cache: Use an u32 for the binding point cache.
Markus Wick
2018-09-04
1
-5
/
+5
*
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
2018-08-31
1
-4
/
+3
*
Report correct shader size.
Markus Wick
2018-08-31
1
-1
/
+1
*
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-28
1
-0
/
+69