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path: root/src/video_core/renderer_opengl/gl_shader_cache.h (follow)
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* gl_shader_cache: Use an u32 for the binding point cache.Markus Wick2018-09-041-5/+5
* gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei2018-08-311-4/+3
* Report correct shader size.Markus Wick2018-08-311-1/+1
* renderer_opengl: Implement a new shader cache.bunnei2018-08-281-0/+69