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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
/
gl_shader_cache.cpp
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Author
Age
Files
Lines
*
video_core: Amend constructor initializer list order where applicable
Lioncash
2019-03-27
1
-6
/
+6
*
gpu: Move GPUVAddr definition to common_types.
bunnei
2019-03-21
1
-2
/
+2
*
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
2019-03-16
1
-20
/
+17
*
gpu: Use host address for caching instead of guest address.
bunnei
2019-03-15
1
-19
/
+24
*
gl_shader_disk_cache: Use unordered containers
ReinUsesLisp
2019-02-07
1
-3
/
+3
*
gl_shader_cache: Fixup GLSL unique identifiers
ReinUsesLisp
2019-02-07
1
-2
/
+2
*
gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp
2019-02-07
1
-3
/
+26
*
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
ReinUsesLisp
2019-02-07
1
-0
/
+1
*
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
ReinUsesLisp
2019-02-07
1
-1
/
+2
*
gl_shader_disk_cache: Address miscellaneous feedback
ReinUsesLisp
2019-02-07
1
-3
/
+3
*
gl_shader_disk_cache: Pass return values returning instead of by parameters
ReinUsesLisp
2019-02-07
1
-7
/
+5
*
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-32
/
+39
*
gl_shader_cache: Refactor to support disk shader cache
ReinUsesLisp
2019-02-07
1
-105
/
+345
*
rasterizer_interface: Add disk cache entry for the rasterizer
ReinUsesLisp
2019-02-07
1
-0
/
+2
*
video_core: Assert on invalid GPU to CPU address queries
ReinUsesLisp
2019-02-03
1
-2
/
+4
*
gl_shader_cache: Use explicit bindings
ReinUsesLisp
2019-01-30
1
-63
/
+83
*
gl_rasterizer: Implement global memory management
ReinUsesLisp
2019-01-30
1
-3
/
+15
*
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
video_core: Replace gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-2
/
+6
*
gl_shader_cache: Use dirty flags for shaders
ReinUsesLisp
2019-01-07
1
-1
/
+5
*
gl_shader_cache: Dehardcode constant in CalculateProgramSize()
Lioncash
2018-12-11
1
-2
/
+2
*
gl_shader_cache: Resolve truncation compiler warning
Lioncash
2018-12-11
1
-1
/
+1
*
Implemented a shader unique identifier.
Fernando Sahmkow
2018-12-09
1
-0
/
+45
*
shader_cache: Only lock covered instructions.
Markus Wick
2018-11-20
1
-0
/
+1
*
Merge pull request #1669 from ReinUsesLisp/fixup-gs
bunnei
2018-11-11
1
-2
/
+6
|
\
|
*
gl_shader_decompiler: Guard out of bound geometry shader input reads
ReinUsesLisp
2018-11-10
1
-2
/
+6
*
|
rasterizer_cache: Remove reliance on the System singleton
Lioncash
2018-11-08
1
-1
/
+3
|
/
*
video_core: Move OpenGL specific utils to its renderer
ReinUsesLisp
2018-10-29
1
-2
/
+3
*
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-07
1
-5
/
+29
*
Added glObjectLabels for renderdoc for textures and shader programs (#1384)
David
2018-09-23
1
-0
/
+2
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-3
/
+3
*
video_core: fixed arithmetic overflow warnings & improved code style
Patrick Elsässer
2018-09-09
1
-4
/
+4
*
gl_shader_cache: Use an u32 for the binding point cache.
Markus Wick
2018-09-04
1
-8
/
+8
*
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
2018-08-31
1
-11
/
+7
*
gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
Lioncash
2018-08-28
1
-2
/
+1
*
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-28
1
-0
/
+131