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path: root/src/video_core/renderer_opengl/gl_shader_cache.cpp (follow)
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* Use standard UBO and fix/stylize the codeFernandoS272018-10-221-20/+0
* Cache uniform locations and restructure the implementationFernandoS272018-10-221-8/+16
* Implemented Alpha TestingFernandoS272018-10-221-0/+12
* gl_shader_decompiler: Implement geometry shadersReinUsesLisp2018-10-071-5/+29
* Added glObjectLabels for renderdoc for textures and shader programs (#1384)David2018-09-231-0/+2
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-3/+3
* video_core: fixed arithmetic overflow warnings & improved code stylePatrick Elsässer2018-09-091-4/+4
* gl_shader_cache: Use an u32 for the binding point cache.Markus Wick2018-09-041-8/+8
* gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei2018-08-311-11/+7
* gl_shader_cache: Remove unused program_code vector in GetShaderAddress()Lioncash2018-08-281-2/+1
* renderer_opengl: Implement a new shader cache.bunnei2018-08-281-0/+131