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path: root/src/video_core/renderer_opengl/gl_sampler_cache.cpp (follow)
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* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-52/+0
* Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.Morph2020-02-281-1/+1
* gl_sampler_cache: Port sampler cache to OpenGLReinUsesLisp2019-04-021-0/+52