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path: root/src/video_core/renderer_opengl/gl_resource_manager.h (follow)
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* gl_shader_util: Add parameter to handle retrievable programsReinUsesLisp2019-02-071-3/+3
* gl_rasterizer: Use DSA for texturesReinUsesLisp2019-01-301-1/+1
* gl_resource_manager: Split implementations in .cpp file.Markus Wick2018-11-061-114/+18
* renderer_opengl: Namespace OpenGL codeLioncash2018-08-221-0/+4
* gl_state: Fix state management for texture swizzle.bunnei2018-06-261-1/+1
* gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operatorsLioncash2018-04-211-20/+19
* shaders: Fix GCC and clang build issues.bunnei2018-04-141-1/+1
* gl_resource_manager: Grab latest upstream.bunnei2018-04-141-30/+86
* gl_resource_manager: Sync latest version with Citra.bunnei2018-03-201-8/+77
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-3/+0
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-30/+84
* renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei2015-10-221-1/+1
* OpenGL: Add support for Sampler Objects to state trackerYuri Kunde Schlesner2015-09-031-0/+24
* Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner2015-08-301-1/+2
* OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner2015-08-061-0/+6
* OpenGL: Make OpenGL object resource wrappers fully inlineYuri Kunde Schlesner2015-07-261-31/+79
* OpenGL renderertfarley2015-05-231-0/+79