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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
video_core
/
renderer_opengl
/
gl_resource_manager.cpp
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Author
Age
Files
Lines
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-1
/
+1
*
gl_shader_util: Use std::string_view instead of star pointer
ReinUsesLisp
2020-08-24
1
-3
/
+6
*
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-05-19
1
-0
/
+9
*
gl_state: Remove completely
ReinUsesLisp
2020-02-28
1
-1
/
+0
*
gl_state: Remove program tracking
ReinUsesLisp
2020-02-28
1
-2
/
+0
*
gl_state: Remove framebuffer tracking
ReinUsesLisp
2020-02-28
1
-3
/
+1
*
gl_state: Remove texture and sampler tracking
ReinUsesLisp
2020-02-28
1
-3
/
+0
*
gl_state: Remove VAO cache and tracking
ReinUsesLisp
2020-02-28
1
-18
/
+0
*
renderer_opengl: Add OGLRenderbuffer to resource/state management.
bunnei
2020-02-26
1
-0
/
+18
*
gl_resource_manager: Add managed query class
ReinUsesLisp
2020-02-14
1
-0
/
+17
*
gl_texture_cache: Correct asserts
Fernando Sahmkow
2019-06-26
1
-1
/
+1
*
gl_resource_manager: Correct MakeStreamCopy
Fernando Sahmkow
2019-06-25
1
-2
/
+1
*
gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
Fernando Sahmkow
2019-06-21
1
-3
/
+2
*
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
2019-06-21
1
-0
/
+8
*
Add OGLTextureView
Fernando Sahmkow
2019-06-21
1
-0
/
+18
*
gl_shader_util: Add parameter to handle retrievable programs
ReinUsesLisp
2019-02-07
1
-2
/
+3
*
gl_rasterizer: Use DSA for textures
ReinUsesLisp
2019-01-30
1
-2
/
+2
*
gl_rasterizer: Use DSA for vertex array objects
ReinUsesLisp
2019-01-06
1
-3
/
+2
*
gl_resource_manager: Amend clang-format discrepancies
Lioncash
2018-11-08
1
-4
/
+2
*
gl_resource_manager: Profile creation and deletion.
Markus Wick
2018-11-06
1
-0
/
+42
*
gl_resource_manager: Split implementations in .cpp file.
Markus Wick
2018-11-06
1
-0
/
+146
*
OpenGL: Make OpenGL object resource wrappers fully inline
Yuri Kunde Schlesner
2015-07-26
1
-111
/
+0
*
OpenGL renderer
tfarley
2015-05-23
1
-0
/
+111