summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Merge pull request #1693 from Tinob/masterbunnei2018-11-191-65/+94
|\
| * drop support for non separate alpha as it seems to cause issues in some gamesRodolfo Bogado2018-11-181-18/+16
| * fix sampler configuration, thanks to Marcos for his investigationRodolfo Bogado2018-11-171-17/+38
| * small type fixRodolfo Bogado2018-11-171-6/+6
| * add AlphaToCoverage and AlphaToOneRodolfo Bogado2018-11-171-0/+7
| * add support for fragment_color_clampRodolfo Bogado2018-11-171-0/+6
| * set border color not depending on the wrap modeRodolfo Bogado2018-11-171-9/+9
| * set default value for point size registerRodolfo Bogado2018-11-171-5/+1
| * fix viewport and scissor behaviorRodolfo Bogado2018-11-171-16/+17
* | gl_rasterizer: Remove default clip distanceReinUsesLisp2018-11-191-2/+0
|/
* Merge pull request #1660 from Tinob/masterbunnei2018-11-121-45/+59
|\
| * Use core extensions when available to set max anisotropic filtering levelRodolfo Bogado2018-11-111-2/+7
| * Improve state management by splitting some of the states id separated function to avoid a full apply overheadRodolfo Bogado2018-11-111-31/+23
| * Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.Rodolfo Bogado2018-11-111-4/+10
| * set sampler max lod, min lod, lod bias and max anisotropyRodolfo Bogado2018-11-111-10/+21
* | Merge pull request #1664 from FreddyFunk/cast2bunnei2018-11-111-2/+2
|\ \ | |/ |/|
| * gl_rasterizer: Fix compiler warningsFrederic Laing2018-11-081-2/+2
* | Merge pull request #1663 from lioncash/rasterbunnei2018-11-111-1/+2
|\ \
| * | rasterizer_cache: Remove reliance on the System singletonLioncash2018-11-081-1/+2
| |/
* | Merge pull request #1654 from degasus/dirty_flagsbunnei2018-11-111-6/+21
|\ \ | |/ |/|
| * gl_rasterizer: Skip VAO binding if the state is clean.Markus Wick2018-11-061-2/+7
| * gl_rasterizer: Split VAO and VB setup functions.Markus Wick2018-11-061-4/+14
* | Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.Rodolfo Bogado2018-11-051-5/+18
* | Implement multi-target viewports and blendingRodolfo Bogado2018-11-051-39/+56
|/
* Merge pull request #1623 from Tinob/masterbunnei2018-11-011-3/+1
|\
| * Improve OpenGL state handlingRodolfo Bogado2018-10-311-3/+1
* | video_core: Move surface declarations out of gl_rasterizer_cacheReinUsesLisp2018-10-301-3/+4
|/
* global: Use std::optional instead of boost::optional (#1578)Frederic L2018-10-301-1/+1
* Implement Mip FilterFernandoS272018-10-291-3/+7
* Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB supportRodolfo Bogado2018-10-281-1/+12
* gl_rasterizer: Implement primitive restart.bunnei2018-10-261-0/+8
* gl_rasterizer: Implement depth range.bunnei2018-10-261-5/+5
* Assert that multiple render targets are not set while alpha testingFernandoS272018-10-221-0/+12
* Use standard UBO and fix/stylize the codeFernandoS272018-10-221-15/+0
* Cache uniform locations and restructure the implementationFernandoS272018-10-221-22/+4
* Remove SyncAlphaTest and clang formatFernandoS272018-10-221-2/+5
* Added Alpha FuncFernandoS272018-10-221-1/+9
* Implemented Alpha TestingFernandoS272018-10-221-0/+11
* fermi_2d: Add support for more accurate surface copies.bunnei2018-10-191-0/+6
* config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei2018-10-161-2/+2
* rasterizer_cache: Refactor to support in-order flushing.bunnei2018-10-161-6/+3
* gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.bunnei2018-10-161-1/+6
* gl_rasterizer: Implement flushing.bunnei2018-10-161-1/+25
* gl_rasterizer: Silence implicit cast warning in glBindBufferRangeReinUsesLisp2018-10-151-1/+2
* Merge pull request #1460 from FernandoS27/scissor_testbunnei2018-10-101-0/+17
|\
| * Implement Scissor TestFernandoS272018-10-091-4/+9
| * Assert Scissor testsFernandoS272018-10-091-0/+12
* | gl_shader_decompiler: Implement geometry shadersReinUsesLisp2018-10-071-14/+26
|/
* Merge pull request #1446 from bunnei/fast_fermi_copybunnei2018-10-071-7/+3
|\
| * gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.bunnei2018-10-061-7/+3
* | Merge pull request #1437 from FernandoS27/tex-mode2bunnei2018-10-071-0/+18
|\ \
| * | Implemented Depth Compare and Shadow SamplersFernandoS272018-10-061-0/+18
* | | gl_rasterizer: Fixup undefined behaviour in SetupDrawReinUsesLisp2018-10-071-0/+1
| |/ |/|
* | gl_rasterizer: Implement quads topologyReinUsesLisp2018-10-041-43/+103
|/
* gl_rasterizer: Fixup unassigned point sizesReinUsesLisp2018-10-011-1/+4
* gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.bunnei2018-09-301-1/+1
* video_core: Implement point_size and add point state syncReinUsesLisp2018-09-281-0/+7
* video_core: Add asserts for CS, TFB and alpha testingReinUsesLisp2018-09-261-0/+22
* RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.Subv2018-09-211-1/+1
* gl_rasterizer: Fix StartAddress handling with indexed draw calls.Markus Wick2018-09-191-6/+7
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-15/+15
* Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp2018-09-131-3/+22
* Merge pull request #1286 from bunnei/multi-clearbunnei2018-09-111-48/+55
|\
| * gl_rasterizer: Implement clear for non-zero render targets.bunnei2018-09-101-48/+55
* | rasterizer: Drop unused handler.Markus Wick2018-09-101-2/+0
|/
* gl_rasterizer: Implement multiple color attachments.bunnei2018-09-101-69/+45
* Merge pull request #1256 from bunnei/tex-target-supportbunnei2018-09-081-5/+11
|\
| * gl_rasterizer: Implement texture wrap mode p.bunnei2018-09-081-2/+7
| * gl_rasterizer_cache: Keep track of texture type per surface.bunnei2018-09-081-0/+1
| * gl_state: Keep track of texture target.bunnei2018-09-081-3/+3
* | gl_rasterizer: Use baseInstance instead of moving the buffer points.bunnei2018-09-081-21/+25
* | video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262)Patrick Elsässer2018-09-081-12/+14
|/
* gl_rasterizer: Call state.Apply only once on SetupShaders.bunnei2018-09-061-4/+2
* gl_rasterizer: Implement a VAO cache.Markus Wick2018-09-051-48/+48
* renderer_opengl: Implement a buffer cache.Markus Wick2018-09-051-74/+27
* gl_shader_cache: Use an u32 for the binding point cache.Markus Wick2018-09-041-2/+2
* Update microprofile scopes.Markus Wick2018-09-041-3/+11
* gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.bunnei2018-08-311-20/+0
* gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei2018-08-311-11/+8
* gl_rasterizer: Fix issues with the rasterizer cache.bunnei2018-08-311-0/+38
* Merge pull request #1193 from lioncash/privbunnei2018-08-281-2/+2
|\
| * gpu: Make memory_manager privateLioncash2018-08-281-2/+2
* | gl_rasterizer: Remove unused variablesLioncash2018-08-281-2/+0
|/
* renderer_opengl: Implement a new shader cache.bunnei2018-08-281-59/+25
* gl_rasterizer_cache: Update to use RasterizerCache base class.bunnei2018-08-281-4/+1
* gl_rasterizer: Correct assertion condition in SyncLogicOpState()Lioncash2018-08-241-1/+2
* gl_rasterizer: Implement stencil test.bunnei2018-08-231-4/+31
* gl_rasterizer: Implement partial color clear and stencil clear.bunnei2018-08-231-12/+42
* Merge pull request #1157 from lioncash/vecbunnei2018-08-231-1/+1
|\
| * gl_shader_gen: Use a std::vector to represent program code instead of std::arrayLioncash2018-08-221-1/+1
* | renderer_opengl: Namespace OpenGL codeLioncash2018-08-221-0/+4
|/
* Merge pull request #1124 from Subv/logic_opsbunnei2018-08-221-0/+18
|\
| * GPU: Implemented the logic op functionality of the GPU.Subv2018-08-211-0/+18
* | Merge pull request #1123 from lioncash/screenbunnei2018-08-211-4/+3
|\ \
| * | rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signatureLioncash2018-08-211-4/+3
| |/
* / Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.Subv2018-08-201-4/+5
|/
* GLRasterizer: Implemented instanced vertex arrays.Subv2018-08-181-3/+16
* Rasterizer: Implemented instanced rendering.Subv2018-08-151-1/+1
* gl_rasterizer: Fix upload size for constant buffers.bunnei2018-08-151-3/+3
* gl_rasterizer: Use a shared helper to upload from CPU memory.Markus Wick2018-08-121-28/+29
* gl_state: Don't track constant buffer mappings.Markus Wick2018-08-121-15/+3
* gl_rasterizer: Use the stream buffer for constant buffers.Markus Wick2018-08-121-20/+19
* gl_rasterizer: Use the streaming buffer itself for the constant buffer.Markus Wick2018-08-121-31/+14
* gl_rasterizer: Use a helper for aligning the buffer.Markus Wick2018-08-121-14/+19
* Update the stream_buffer helper from Citra.Markus Wick2018-08-121-22/+14
* Merge pull request #1020 from lioncash/namespacebunnei2018-08-121-1/+1
|\
| * core: Namespace EmuWindowLioncash2018-08-121-1/+1
* | Merge pull request #1021 from lioncash/warnbunnei2018-08-121-1/+1
|\ \
| * | gl_rasterizer: Silence implicit truncation warning in SetupShaders()Lioncash2018-08-121-1/+1
| |/
* / RasterizerGL: Ignore invalid/unset vertex attributes.Subv2018-08-121-1/+6
|/
* Merge pull request #1004 from lioncash/unusedbunnei2018-08-101-4/+3
|\
| * gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()Lioncash2018-08-101-4/+3
* | Revert "gl_state: Temporarily disable culling and depth test."bunnei2018-08-101-3/+1
|/
* Merge pull request #984 from bunnei/rt-nonebunnei2018-08-091-0/+5
|\
| * gl_rasterizer: Do not render when no render target is configured.bunnei2018-08-091-0/+5
* | Merge pull request #981 from bunnei/cbuf-corruptbunnei2018-08-091-1/+4
|\ \ | |/ |/|
| * maxwell_3d: Use correct const buffer size and check bounds.bunnei2018-08-081-1/+4
* | renderer_opengl: Use trace log in a few places.bunnei2018-08-081-1/+1
|/
* added braces for conditionsDavid Marcec2018-08-051-2/+3
* fix the attrib format for intsDavid Marcec2018-08-051-2/+7
* video_core: Make global EmuWindow instance part of the base renderer classLioncash2018-08-021-4/+3
* gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()Lioncash2018-07-241-3/+5
* gl_rasterizer: Use std::string_view instead of std::string when checking for extensionsLioncash2018-07-241-1/+3
* gl_rasterizer: Use in-class member initializers where applicableLioncash2018-07-241-7/+0
* gl_rasterizer: Implement texture border color.bunnei2018-07-241-3/+6
* gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.bunnei2018-07-221-10/+14
* gl_rasterizer: Use zeta_enable register to enable depth buffer.bunnei2018-07-221-2/+2
* gpu: Rename Get3DEngine() to Maxwell3D()Lioncash2018-07-211-5/+5
* gl_state: Temporarily disable culling and depth test.bunnei2018-07-191-1/+3
* core: Don't construct instance of Core::System, just to access its live instanceLioncash2018-07-191-13/+13
* Merge pull request #598 from bunnei/makedonecurrentbunnei2018-07-151-0/+6
|\
| * OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei2018-07-141-0/+6
* | GPU: Always enable the depth write when clearing the depth buffer.Subv2018-07-141-3/+8
|/
* gl_rasterizer: Fix check for if a shader stage is enabled.bunnei2018-07-131-11/+3
* gl_shader_gen: Implement dual vertex shader mode.bunnei2018-07-131-10/+33
* gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.bunnei2018-07-081-1/+4
* Merge pull request #622 from Subv/unused_texbunnei2018-07-051-1/+4
|\
| * GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.Subv2018-07-041-1/+4
* | GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.Subv2018-07-041-0/+10
|/
* GPU: Only configure the used framebuffers during clear.Subv2018-07-041-7/+13
* Merge pull request #609 from Subv/clear_buffersbunnei2018-07-041-14/+57
|\
| * GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.Subv2018-07-031-72/+34
| * GPU: Support clears that don't clear the color buffer.Subv2018-07-031-4/+14
| * GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.Subv2018-07-031-0/+71
* | Merge pull request #607 from jroweboy/loggingbunnei2018-07-031-8/+8
|\ \
| * | Update clang formatJames Rowe2018-07-031-5/+5
| * | Rename logging macro back to LOG_*James Rowe2018-07-031-4/+4
| |/
* | Merge pull request #612 from bunnei/fix-cullbunnei2018-07-031-2/+5
|\ \
| * | gl_rasterizer: Only set cull mode and front face if enabled.bunnei2018-07-031-2/+5
| |/
* / GPU: Don't try to parse the depth test function if the depth test is disabled.Subv2018-07-031-0/+4
|/
* Merge pull request #608 from Subv/depthbunnei2018-07-031-6/+21
|\
| * GPU: Set up the culling configuration on each draw.Subv2018-07-031-6/+8
| * GPU: Set up the depth test state on every draw.Subv2018-07-021-0/+11
| * GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2018-07-021-1/+3
* | Merge pull request #606 from Subv/base_vertexSebastian Valle2018-07-021-7/+9
|\ \
| * | GPU: Implement offsetted rendering when using non-indexed drawing.Subv2018-07-021-1/+1
| * | GPU: Fixed the index offset rendering, and implemented the base vertex functionality.Subv2018-07-021-6/+8
| |/
* / GPU: Ignore disabled textures and textures with an invalid address.Subv2018-07-021-1/+5
|/
* gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.bunnei2018-06-271-6/+19
* gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei2018-06-271-3/+22
* gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.bunnei2018-06-271-91/+26
* gl_rasterizer: Workaround for when exceeding max UBO size.bunnei2018-06-271-0/+6
* gl_state: Fix state management for texture swizzle.bunnei2018-06-261-1/+1
* Merge pull request #554 from Subv/constbuffer_ubobunnei2018-06-261-11/+17
|\
| * Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.Subv2018-06-101-11/+17
* | Build: Fixed some MSVC warnings in various parts of the code.Subv2018-06-201-2/+2
* | gl_rasterizer: Get loose on independent blending.Jules Blok2018-06-181-1/+1
|/
* GPU: Synchronize the blend state on every draw call.Subv2018-06-091-8/+18
* GPU: Added registers for normal and independent blending.Subv2018-06-091-26/+1
* Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.Subv2018-06-081-0/+3
* Merge pull request #543 from Subv/uniformsbunnei2018-06-071-3/+4
|\
| * GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.Subv2018-06-071-3/+4
* | GPU: Support changing the texture swizzles for Maxwell textures.Subv2018-06-071-0/+8
|/
* Merge pull request #534 from Subv/multitexturingbunnei2018-06-071-37/+46
|\
| * GPU: Implement sampling multiple textures in the generated glsl shaders.Subv2018-06-061-37/+46
* | gl_shader_gen: Add uniform handling for indirect const buffer access.bunnei2018-06-071-1/+10
|/
* GPU: Calculate the correct viewport dimensions based on the scale and translate registers.Subv2018-06-041-2/+2
* GLRenderer: Remove unused hw_vao_enabled_attributes variable.Subv2018-05-191-3/+0
* GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.Subv2018-05-191-4/+1
* general: Make formatting of logged hex values more straightforwardLioncash2018-05-021-1/+1
* video-core: Move logging macros over to new fmt-capable onesLioncash2018-04-251-3/+3
* gl_rasterizer_cache: Add a function for finding framebuffer GPU address.bunnei2018-04-251-0/+1
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-7/+6
* memory_manager: Make GpuToCpuAddress return an optional.bunnei2018-04-241-7/+7
* memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.bunnei2018-04-241-3/+3
* GPU: Support multiple enabled vertex arrays.Subv2018-04-231-40/+81
* opengl: Remove unnecessary header inclusionsLioncash2018-04-211-1/+0
* math_util: Remove the Clamp() functionLioncash2018-04-201-12/+13
* GLCache: Added boilerplate code to make supporting configurable texture component types.Subv2018-04-181-0/+2
* GLCache: Take into account the texture's block height when caching and unswizzling.Subv2018-04-181-1/+2
* renderer_opengl: Implement BlendEquation and BlendFunc.bunnei2018-04-181-1/+26
* gl_rendering: Use NGLOG* for changed code.bunnei2018-04-171-3/+3
* gl_rasterizer: Implement indexed vertex mode.bunnei2018-04-171-19/+31
* GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.Subv2018-04-151-10/+7
* GPU: Don't use explicit binding points when uploading the constbuffers to opengl.Subv2018-04-151-5/+25
* GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.Subv2018-04-151-3/+4
* GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.Subv2018-04-151-29/+38
* GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Subv2018-04-151-1/+38
* GPU: Allow configuring ssbos in the opengl state manager.Subv2018-04-151-0/+8
* GPU: Added a function to determine whether a shader stage is enabled or not.Subv2018-04-151-3/+3
* gl_rasterizer: Generate shaders and upload uniforms.bunnei2018-04-141-28/+74
* gl_rasterizer: Use shader program manager, remove test shader.bunnei2018-04-141-143/+27
* renderer_opengl: Use OGLProgram instead of OGLShader.bunnei2018-04-141-1/+1
* GL: Set up the textures used for each draw call.Subv2018-04-071-2/+36
* GL: Bind the textures to the shaders used for drawing.Subv2018-04-071-2/+11
* GL: Create the sampler objects when starting up the GL rasterizer.Subv2018-04-071-0/+6
* GL: Ported the SamplerInfo struct from citra.Subv2018-04-071-0/+39
* gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.bunnei2018-03-271-22/+27
* gl_rasterizer: Add a SyncViewport method.bunnei2018-03-271-18/+17
* gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.bunnei2018-03-271-11/+2
* gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.bunnei2018-03-271-1/+1
* gl_rasterizer: Normalize vertex array data as appropriate.bunnei2018-03-271-1/+1
* rasterizer: Rename DrawTriangles to DrawArrays.bunnei2018-03-271-2/+2
* gl_rasterizer: Use passthrough shader for SetupVertexShader.bunnei2018-03-271-1/+2
* renderer_opengl: Logging, etc. cleanup.bunnei2018-03-271-17/+18
* gl_rasterizer: Implement SetupVertexArray.bunnei2018-03-271-20/+38
* gl_rasterizer: Use 32 texture units instead of 3.bunnei2018-03-271-0/+1
* gl_rasterizer: Implement DrawTriangles.bunnei2018-03-271-1/+194
* gl_rasterizer: Implement AnalyzeVertexArray.bunnei2018-03-271-1/+21
* gl_rasterizer: Fake render in green, because it's cooler.bunnei2018-03-241-1/+1
* gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.bunnei2018-03-241-7/+1
* rasterizer: Flush and invalidate regions should be 64-bit.bunnei2018-03-231-3/+3
* gl_rasterizer: Implement AccelerateDisplay method from Citra.bunnei2018-03-231-1/+33
* video_core: Remove usage of PAddr and replace with VAddr.bunnei2018-03-231-4/+4
* video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei2018-03-231-2/+3
* gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.bunnei2018-03-231-15/+15
* gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.bunnei2018-03-231-3/+56
* renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei2018-03-201-0/+269
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-1686/+0
* core/video_core: Fix a bunch of u64 -> u32 warnings.bunnei2018-01-011-2/+2
* Fixed framebuffer warningHuw Pascoe2017-09-171-7/+18
* gl_rasterizer: implement custom clip planewwylele2017-08-251-0/+28
* gl_rasterizer: add clipping plane z<=0 defined in PICAwwylele2017-08-211-0/+3
* gl_rasterizer: use texture buffer for proctex LUTwwylele2017-07-011-30/+35
* gl_rasterizer: use texture buffer for fog LUTwwylele2017-06-221-13/+12
* gl_rasterizer: create the texture before applying the statewwylele2017-06-221-2/+2
* gl_rasterizer: fix glGetUniformLocation typewwylele2017-06-211-8/+8
* gl_rasterizer: manage texture ids in one placewwylele2017-06-211-23/+24
* gl_rasterizer/lighting: fix LUT interpolationwwylele2017-06-211-49/+22
* Merge pull request #2767 from yuriks/quaternion-flip-commentYuri Kunde Schlesner2017-06-131-8/+11
|\
| * OpenGL: Update comment on AreQuaternionsOpposite with new informationYuri Kunde Schlesner2017-06-101-8/+11
* | gl_rasterizer: sync spot light statuswwylele2017-05-301-0/+45
|/
* gl_rasterizer: implement procedural texturewwylele2017-05-201-0/+232
* pica: shader_dirty if texture2 coord changedwwylele2017-05-051-0/+4
* OpenGL: Pass Pica regs via parameterYuri Kunde Schlesner2017-04-171-1/+1
* OpenGL: Move PicaShaderConfig to gl_shader_gen.hYuri Kunde Schlesner2017-04-171-1/+1
* OpenGL: Move Attributes enum to a more appropriate fileYuri Kunde Schlesner2017-04-171-1/+0
* OpenGL: Check if uniform block exists before updating it (#2581)Jannik Vogel2017-02-181-29/+30
* OpenGL: Remove unused duplicate of IsPassThroughTevStageYuri Kunde Schlesner2017-02-091-12/+0
* VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2017-02-091-1/+3
* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-041-1/+1
* VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner2017-02-041-49/+60
* VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2017-02-041-62/+67
* VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner2017-02-041-25/+29
* Merge pull request #2476 from yuriks/shader-refactor3Yuri Kunde Schlesner2017-02-041-1/+1
|\
| * VideoCore: Change misleading register namesYuri Kunde Schlesner2017-01-301-1/+1
* | video_core: gl_rasterizer.cpp removed unused type aliasKloen2017-01-301-2/+0
|/
* video_core: gl_rasterizer float to int warningKloen2017-01-231-1/+2
* Merge pull request #2319 from yuriks/profile-scopesbunnei2016-12-211-0/+12
|\
| * VideoCore: Make profiling scope more representativeYuri Kunde Schlesner2016-12-151-0/+12
* | Use GL_TRUE when setting color_maskAlbin Bernhardsson2016-12-191-4/+4
|/
* OpenGL: Drop framebuffer completeness check.Markus Wick2016-12-071-16/+0
* Report shader uniform block size in case of mismatchJannik Vogel2016-12-051-1/+3
* OpenGL: Non-zero stride only makes sense for linear buffersYuri Kunde Schlesner2016-12-041-1/+1
* OpenGL: Fix DisplayTransfer accel when input width != output widthYuri Kunde Schlesner2016-12-041-1/+10
* ClangFormat: Fixed the clang-format errorsSubv2016-11-301-4/+8
* Build: Fixed a few warnings.Subv2016-11-291-4/+4
* RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1Subv2016-11-271-2/+2
* Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.Subv2016-11-271-1/+1
* Merge pull request #2103 from wwylele/gpu-reg-cleanupbunnei2016-10-041-5/+5
|\
| * rasterizer: separate TextureCopy from DisplayTransferwwylele2016-09-291-5/+5
* | OpenGL: Take cached viewport sub-rect into account for scissorYuri Kunde Schlesner2016-09-301-21/+21
|/
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-5/+1
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-5/+5
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-86/+148
* OpenGL: Add scaled resolution support to scissorYuri Kunde Schlesner2016-06-281-0/+8
* PICA: Scissor fixes and cleanupsYuri Kunde Schlesner2016-06-281-10/+10
* PICA: Implement scissor testSubv2016-06-281-0/+26
* OpenGL: Implement fogJannik Vogel2016-06-071-0/+68
* OpenGL: Set shader_dirty on lighting changesJannik Vogel2016-05-231-0/+23
* OpenGL: Use uniforms for dist_atten_bias and dist_atten_scaleJannik Vogel2016-05-231-0/+72
* Merge pull request #1786 from JayFoxRox/blend-equationbunnei2016-05-171-0/+2
|\
| * OpenGL: Support blend equationJannik Vogel2016-05-121-0/+2
* | OpenGL: Only update depth uniforms if the depth changedJannik Vogel2016-05-141-7/+17
|/
* OpenGL: Implement texture type 3Jannik Vogel2016-05-111-0/+8
* OpenGL: Implement W-Buffers and fix depth-mappingJannik Vogel2016-05-101-3/+8
* Pica: Implement W-Buffer in SW rasterizerJannik Vogel2016-05-101-2/+2
* fixup simple type conversions where possibleAlexander Laties2016-05-071-1/+1
* Merge pull request #1741 from linkmauve/iwyu-video_corebunnei2016-05-011-6/+7
|\
| * VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-6/+7
* | OpenGL: border_color was never set. Fixed. (#1740)Jannik Vogel2016-04-301-0/+1
|/
* Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner2016-04-291-1/+0
* HWRasterizer: sync specular uniform for new shaderstfarley2016-04-221-0/+2
* HWRasterizer: Texture forwardingtfarley2016-04-211-511/+328
* OpenGL: Respect buffer-write allow registersJannik Vogel2016-04-081-6/+28
* OpenGL: Split buffer-write mask sync into seperate functionsJannik Vogel2016-04-081-8/+30
* OpenGL: Keep stencil-test and framebuffer.depth_format in syncJannik Vogel2016-04-081-0/+1
* Merge pull request #1639 from linkmauve/fix-double-framebuffer-checkbunnei2016-04-081-4/+6
|\
| * OpenGL: Fix a double framebuffer completeness checks.Emmanuel Gil Peyrot2016-04-031-4/+6
* | Merge pull request #1643 from MerryMage/make_uniqueMathew Maidment2016-04-061-2/+1
|\ \ | |/ |/|
| * Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-2/+1
* | OpenGL: Check for framebuffer completenessJannik Vogel2016-04-031-0/+3
* | OpenGL: Don't attempt to draw empty triangle batchesYuri Kunde Schlesner2016-03-241-0/+3
|/
* Pica: Write depth value even when depth test is disabledYuri Kunde Schlesner2016-03-061-2/+4
* Add immediate mode vertex submissionDwayne Slater2016-03-031-0/+1
* renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei2016-02-051-2/+2
* gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei2016-02-051-3/+25
* pica_types: Replace float24/20/16 with a template class.bunnei2016-02-051-7/+7
* renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei2016-02-051-12/+39
* renderer_opengl: Initial implementation of basic specular lighting.bunnei2016-02-051-0/+68
* renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei2016-02-051-13/+52
* renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei2016-02-051-0/+141
* hwrasterizer: Use proper cached fb addr/sizetfarley2016-02-031-40/+32
* hwrasterizer: Use depth offsettfarley2016-01-211-0/+16
* Merge pull request #1267 from yuriks/flipped-framebufferYuri Kunde Schlesner2015-12-101-11/+10
|\
| * OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner2015-12-051-11/+10
* | VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner2015-12-081-9/+0
* | VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner2015-12-071-3/+3
* | OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner2015-12-071-4/+4
|/
* renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.bunnei2015-11-261-4/+6
* Use regular uniform locationPierre de La Morinerie2015-11-251-3/+4
* FragShader: Use an UBO instead of several individual uniformsSubv2015-11-191-4/+29
* gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei2015-10-221-6/+6
* gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei2015-10-221-4/+3
* gl_shader_gen: Require explicit uniform locations.bunnei2015-10-221-19/+8
* renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei2015-10-221-74/+57
* gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei2015-10-221-17/+2
* gl_rasterizer: Fix typo in uploading TEV const color uniforms.bunnei2015-10-221-5/+5
* gl_shader_util: Fix precision bug with alpha testing.bunnei2015-10-221-2/+2
* Initial implementation of fragment shader generation with caching.Subv2015-10-221-227/+124
* Silence -Wsign-compare warnings.Rohit Nirmal2015-10-071-3/+3
* video_core: Reorganize headersLioncash2015-09-111-1/+1
* gl_rasterizer: Replace push_back calls with emplace_back in AddTriangleLioncash2015-09-101-3/+3
* OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner2015-09-031-0/+46
* OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner2015-09-031-3/+3
* Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner2015-08-301-2/+2
* Merge pull request #1049 from Subv/stencilbunnei2015-08-301-4/+20
|\
| * HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.Subv2015-08-241-2/+9
| * GLRasterizer: Implemented stencil testing in the hw renderer.Subv2015-08-201-2/+11
* | gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei2015-08-281-2/+2
* | Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2015-08-251-0/+10
|/
* GPU: Refactor "VertexShader" namespace to "Shader".bunnei2015-08-151-3/+3
* OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner2015-08-061-10/+1
* OpenGL: Add a profiler category measuring framebuffer readbackYuri Kunde Schlesner2015-07-281-0/+7
* GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.Subv2015-07-191-3/+7
* Core: Cleanup hw includes.Emmanuel Gil Peyrot2015-06-281-0/+1
* Common: Cleanup key_map includes.Emmanuel Gil Peyrot2015-06-281-3/+5
* Renderer formatting editstfarley2015-06-091-12/+12
* Render-to-texture flush, interval math fixtfarley2015-06-091-1/+13
* Liberal texture unbind (clout menu)tfarley2015-06-091-4/+34
* Depth format fix (crush3d intro/black screens)tfarley2015-06-091-46/+46
* Implemented glColorMasktfarley2015-06-091-0/+4
* Merge pull request #811 from archshift/commonifyarchshift2015-05-311-1/+2
|\
| * Move video_core/color.h to common/color.harchshift2015-05-301-1/+2
* | Pica: Implement LogicOp function.bunnei2015-05-311-0/+10
|/
* Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot2015-05-291-1/+1
* Pica: Create 'State' structure and move state memory there.bunnei2015-05-231-108/+126
* OpenGL renderertfarley2015-05-231-0/+879