summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* GLCache: Added boilerplate code to make supporting configurable texture component types.Subv2018-04-181-0/+2
* GLCache: Take into account the texture's block height when caching and unswizzling.Subv2018-04-181-1/+2
* renderer_opengl: Implement BlendEquation and BlendFunc.bunnei2018-04-181-1/+26
* gl_rendering: Use NGLOG* for changed code.bunnei2018-04-171-3/+3
* gl_rasterizer: Implement indexed vertex mode.bunnei2018-04-171-19/+31
* GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.Subv2018-04-151-10/+7
* GPU: Don't use explicit binding points when uploading the constbuffers to opengl.Subv2018-04-151-5/+25
* GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.Subv2018-04-151-3/+4
* GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.Subv2018-04-151-29/+38
* GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Subv2018-04-151-1/+38
* GPU: Allow configuring ssbos in the opengl state manager.Subv2018-04-151-0/+8
* GPU: Added a function to determine whether a shader stage is enabled or not.Subv2018-04-151-3/+3
* gl_rasterizer: Generate shaders and upload uniforms.bunnei2018-04-141-28/+74
* gl_rasterizer: Use shader program manager, remove test shader.bunnei2018-04-141-143/+27
* renderer_opengl: Use OGLProgram instead of OGLShader.bunnei2018-04-141-1/+1
* GL: Set up the textures used for each draw call.Subv2018-04-071-2/+36
* GL: Bind the textures to the shaders used for drawing.Subv2018-04-071-2/+11
* GL: Create the sampler objects when starting up the GL rasterizer.Subv2018-04-071-0/+6
* GL: Ported the SamplerInfo struct from citra.Subv2018-04-071-0/+39
* gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.bunnei2018-03-271-22/+27
* gl_rasterizer: Add a SyncViewport method.bunnei2018-03-271-18/+17
* gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.bunnei2018-03-271-11/+2
* gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.bunnei2018-03-271-1/+1
* gl_rasterizer: Normalize vertex array data as appropriate.bunnei2018-03-271-1/+1
* rasterizer: Rename DrawTriangles to DrawArrays.bunnei2018-03-271-2/+2
* gl_rasterizer: Use passthrough shader for SetupVertexShader.bunnei2018-03-271-1/+2
* renderer_opengl: Logging, etc. cleanup.bunnei2018-03-271-17/+18
* gl_rasterizer: Implement SetupVertexArray.bunnei2018-03-271-20/+38
* gl_rasterizer: Use 32 texture units instead of 3.bunnei2018-03-271-0/+1
* gl_rasterizer: Implement DrawTriangles.bunnei2018-03-271-1/+194
* gl_rasterizer: Implement AnalyzeVertexArray.bunnei2018-03-271-1/+21
* gl_rasterizer: Fake render in green, because it's cooler.bunnei2018-03-241-1/+1
* gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.bunnei2018-03-241-7/+1
* rasterizer: Flush and invalidate regions should be 64-bit.bunnei2018-03-231-3/+3
* gl_rasterizer: Implement AccelerateDisplay method from Citra.bunnei2018-03-231-1/+33
* video_core: Remove usage of PAddr and replace with VAddr.bunnei2018-03-231-4/+4
* video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei2018-03-231-2/+3
* gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.bunnei2018-03-231-15/+15
* gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.bunnei2018-03-231-3/+56
* renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei2018-03-201-0/+269
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-1686/+0
* core/video_core: Fix a bunch of u64 -> u32 warnings.bunnei2018-01-011-2/+2
* Fixed framebuffer warningHuw Pascoe2017-09-171-7/+18
* gl_rasterizer: implement custom clip planewwylele2017-08-251-0/+28
* gl_rasterizer: add clipping plane z<=0 defined in PICAwwylele2017-08-211-0/+3
* gl_rasterizer: use texture buffer for proctex LUTwwylele2017-07-011-30/+35
* gl_rasterizer: use texture buffer for fog LUTwwylele2017-06-221-13/+12
* gl_rasterizer: create the texture before applying the statewwylele2017-06-221-2/+2
* gl_rasterizer: fix glGetUniformLocation typewwylele2017-06-211-8/+8
* gl_rasterizer: manage texture ids in one placewwylele2017-06-211-23/+24
* gl_rasterizer/lighting: fix LUT interpolationwwylele2017-06-211-49/+22
* Merge pull request #2767 from yuriks/quaternion-flip-commentYuri Kunde Schlesner2017-06-131-8/+11
|\
| * OpenGL: Update comment on AreQuaternionsOpposite with new informationYuri Kunde Schlesner2017-06-101-8/+11
* | gl_rasterizer: sync spot light statuswwylele2017-05-301-0/+45
|/
* gl_rasterizer: implement procedural texturewwylele2017-05-201-0/+232
* pica: shader_dirty if texture2 coord changedwwylele2017-05-051-0/+4
* OpenGL: Pass Pica regs via parameterYuri Kunde Schlesner2017-04-171-1/+1
* OpenGL: Move PicaShaderConfig to gl_shader_gen.hYuri Kunde Schlesner2017-04-171-1/+1
* OpenGL: Move Attributes enum to a more appropriate fileYuri Kunde Schlesner2017-04-171-1/+0
* OpenGL: Check if uniform block exists before updating it (#2581)Jannik Vogel2017-02-181-29/+30
* OpenGL: Remove unused duplicate of IsPassThroughTevStageYuri Kunde Schlesner2017-02-091-12/+0
* VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2017-02-091-1/+3
* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-041-1/+1
* VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner2017-02-041-49/+60
* VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner2017-02-041-62/+67
* VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner2017-02-041-25/+29
* Merge pull request #2476 from yuriks/shader-refactor3Yuri Kunde Schlesner2017-02-041-1/+1
|\
| * VideoCore: Change misleading register namesYuri Kunde Schlesner2017-01-301-1/+1
* | video_core: gl_rasterizer.cpp removed unused type aliasKloen2017-01-301-2/+0
|/
* video_core: gl_rasterizer float to int warningKloen2017-01-231-1/+2
* Merge pull request #2319 from yuriks/profile-scopesbunnei2016-12-211-0/+12
|\
| * VideoCore: Make profiling scope more representativeYuri Kunde Schlesner2016-12-151-0/+12
* | Use GL_TRUE when setting color_maskAlbin Bernhardsson2016-12-191-4/+4
|/
* OpenGL: Drop framebuffer completeness check.Markus Wick2016-12-071-16/+0
* Report shader uniform block size in case of mismatchJannik Vogel2016-12-051-1/+3
* OpenGL: Non-zero stride only makes sense for linear buffersYuri Kunde Schlesner2016-12-041-1/+1
* OpenGL: Fix DisplayTransfer accel when input width != output widthYuri Kunde Schlesner2016-12-041-1/+10
* ClangFormat: Fixed the clang-format errorsSubv2016-11-301-4/+8
* Build: Fixed a few warnings.Subv2016-11-291-4/+4
* RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1Subv2016-11-271-2/+2
* Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.Subv2016-11-271-1/+1
* Merge pull request #2103 from wwylele/gpu-reg-cleanupbunnei2016-10-041-5/+5
|\
| * rasterizer: separate TextureCopy from DisplayTransferwwylele2016-09-291-5/+5
* | OpenGL: Take cached viewport sub-rect into account for scissorYuri Kunde Schlesner2016-09-301-21/+21
|/
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-5/+1
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-5/+5
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-86/+148
* OpenGL: Add scaled resolution support to scissorYuri Kunde Schlesner2016-06-281-0/+8
* PICA: Scissor fixes and cleanupsYuri Kunde Schlesner2016-06-281-10/+10
* PICA: Implement scissor testSubv2016-06-281-0/+26
* OpenGL: Implement fogJannik Vogel2016-06-071-0/+68
* OpenGL: Set shader_dirty on lighting changesJannik Vogel2016-05-231-0/+23
* OpenGL: Use uniforms for dist_atten_bias and dist_atten_scaleJannik Vogel2016-05-231-0/+72
* Merge pull request #1786 from JayFoxRox/blend-equationbunnei2016-05-171-0/+2
|\
| * OpenGL: Support blend equationJannik Vogel2016-05-121-0/+2
* | OpenGL: Only update depth uniforms if the depth changedJannik Vogel2016-05-141-7/+17
|/
* OpenGL: Implement texture type 3Jannik Vogel2016-05-111-0/+8
* OpenGL: Implement W-Buffers and fix depth-mappingJannik Vogel2016-05-101-3/+8
* Pica: Implement W-Buffer in SW rasterizerJannik Vogel2016-05-101-2/+2
* fixup simple type conversions where possibleAlexander Laties2016-05-071-1/+1
* Merge pull request #1741 from linkmauve/iwyu-video_corebunnei2016-05-011-6/+7
|\
| * VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-6/+7
* | OpenGL: border_color was never set. Fixed. (#1740)Jannik Vogel2016-04-301-0/+1
|/
* Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner2016-04-291-1/+0
* HWRasterizer: sync specular uniform for new shaderstfarley2016-04-221-0/+2
* HWRasterizer: Texture forwardingtfarley2016-04-211-511/+328
* OpenGL: Respect buffer-write allow registersJannik Vogel2016-04-081-6/+28
* OpenGL: Split buffer-write mask sync into seperate functionsJannik Vogel2016-04-081-8/+30
* OpenGL: Keep stencil-test and framebuffer.depth_format in syncJannik Vogel2016-04-081-0/+1
* Merge pull request #1639 from linkmauve/fix-double-framebuffer-checkbunnei2016-04-081-4/+6
|\
| * OpenGL: Fix a double framebuffer completeness checks.Emmanuel Gil Peyrot2016-04-031-4/+6
* | Merge pull request #1643 from MerryMage/make_uniqueMathew Maidment2016-04-061-2/+1
|\ \ | |/ |/|
| * Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-2/+1
* | OpenGL: Check for framebuffer completenessJannik Vogel2016-04-031-0/+3
* | OpenGL: Don't attempt to draw empty triangle batchesYuri Kunde Schlesner2016-03-241-0/+3
|/
* Pica: Write depth value even when depth test is disabledYuri Kunde Schlesner2016-03-061-2/+4
* Add immediate mode vertex submissionDwayne Slater2016-03-031-0/+1
* renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei2016-02-051-2/+2
* gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei2016-02-051-3/+25
* pica_types: Replace float24/20/16 with a template class.bunnei2016-02-051-7/+7
* renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei2016-02-051-12/+39
* renderer_opengl: Initial implementation of basic specular lighting.bunnei2016-02-051-0/+68
* renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei2016-02-051-13/+52
* renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei2016-02-051-0/+141
* hwrasterizer: Use proper cached fb addr/sizetfarley2016-02-031-40/+32
* hwrasterizer: Use depth offsettfarley2016-01-211-0/+16
* Merge pull request #1267 from yuriks/flipped-framebufferYuri Kunde Schlesner2015-12-101-11/+10
|\
| * OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner2015-12-051-11/+10
* | VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner2015-12-081-9/+0
* | VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner2015-12-071-3/+3
* | OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner2015-12-071-4/+4
|/
* renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.bunnei2015-11-261-4/+6
* Use regular uniform locationPierre de La Morinerie2015-11-251-3/+4
* FragShader: Use an UBO instead of several individual uniformsSubv2015-11-191-4/+29
* gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei2015-10-221-6/+6
* gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei2015-10-221-4/+3
* gl_shader_gen: Require explicit uniform locations.bunnei2015-10-221-19/+8
* renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei2015-10-221-74/+57
* gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei2015-10-221-17/+2
* gl_rasterizer: Fix typo in uploading TEV const color uniforms.bunnei2015-10-221-5/+5
* gl_shader_util: Fix precision bug with alpha testing.bunnei2015-10-221-2/+2
* Initial implementation of fragment shader generation with caching.Subv2015-10-221-227/+124
* Silence -Wsign-compare warnings.Rohit Nirmal2015-10-071-3/+3
* video_core: Reorganize headersLioncash2015-09-111-1/+1
* gl_rasterizer: Replace push_back calls with emplace_back in AddTriangleLioncash2015-09-101-3/+3
* OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner2015-09-031-0/+46
* OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner2015-09-031-3/+3
* Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner2015-08-301-2/+2
* Merge pull request #1049 from Subv/stencilbunnei2015-08-301-4/+20
|\
| * HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.Subv2015-08-241-2/+9
| * GLRasterizer: Implemented stencil testing in the hw renderer.Subv2015-08-201-2/+11
* | gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei2015-08-281-2/+2
* | Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2015-08-251-0/+10
|/
* GPU: Refactor "VertexShader" namespace to "Shader".bunnei2015-08-151-3/+3
* OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner2015-08-061-10/+1
* OpenGL: Add a profiler category measuring framebuffer readbackYuri Kunde Schlesner2015-07-281-0/+7
* GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.Subv2015-07-191-3/+7
* Core: Cleanup hw includes.Emmanuel Gil Peyrot2015-06-281-0/+1
* Common: Cleanup key_map includes.Emmanuel Gil Peyrot2015-06-281-3/+5
* Renderer formatting editstfarley2015-06-091-12/+12
* Render-to-texture flush, interval math fixtfarley2015-06-091-1/+13
* Liberal texture unbind (clout menu)tfarley2015-06-091-4/+34
* Depth format fix (crush3d intro/black screens)tfarley2015-06-091-46/+46
* Implemented glColorMasktfarley2015-06-091-0/+4
* Merge pull request #811 from archshift/commonifyarchshift2015-05-311-1/+2
|\
| * Move video_core/color.h to common/color.harchshift2015-05-301-1/+2
* | Pica: Implement LogicOp function.bunnei2015-05-311-0/+10
|/
* Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot2015-05-291-1/+1
* Pica: Create 'State' structure and move state memory there.bunnei2015-05-231-108/+126
* OpenGL renderertfarley2015-05-231-0/+879