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path: root/src/video_core/renderer_opengl/gl_graphics_pipeline.h (follow)
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* gl_graphics_pipeline: Force context flush when loading shader cacheameerj2023-01-301-1/+1
* MacroHLE: Add OpenGL SupportFernando Sahmkow2023-01-011-0/+1
* Update 3D regsKelebek12022-10-071-2/+2
* VideoCore: Fix channels with disk pipeline/shader cache.Fernando Sahmkow2022-10-061-6/+10
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* video_core: Reduce unused includesameerj2022-03-191-1/+0
* gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969)Ameer J2022-03-061-4/+3
* opengl: Fix asynchronous shadersReinUsesLisp2021-07-231-1/+6
* renderer_opengl: Use ARB_separate_shader_objectsReinUsesLisp2021-07-231-1/+1
* video_core: Enable GL SPIR-V shaderslat9nq2021-07-231-0/+1
* gl_graphics_pipeline: Inline hash and operator== key functionsReinUsesLisp2021-07-231-2/+8
* gl_shader_cache: Check previous pipeline before checking hash mapReinUsesLisp2021-07-231-2/+7
* gl_graphics_pipeline: Port optimizations from Vulkan pipelinesReinUsesLisp2021-07-231-2/+16
* gl_shader_cache: Implement async shadersameerj2021-07-231-2/+12
* gl_shader_cache: Remove const from pipeline source argumentsameerj2021-07-231-2/+2
* gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructorameerj2021-07-231-2/+2
* buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-231-1/+2
* buffer_cache: Mark uniform buffers as dirty if any enable bit changesReinUsesLisp2021-07-231-0/+1
* glasm: Use storage buffers instead of global memory when possibleReinUsesLisp2021-07-231-2/+10
* gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp2021-07-231-0/+118