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path: root/src/video_core/renderer_opengl/gl_fence_manager.cpp (unfollow)
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2023-03-09OpenGL: Prefer glClientWaitSync for OGLSync objectsameerj1-3/+1
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow1-10/+3
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow1-2/+2
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-02-27gl_fence_manager: Minor optimization to signal queryingameerj1-2/+1
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp1-1/+1
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-1/+1
2020-12-04video_core: Resolve more variable shadowing scenariosLioncash1-7/+7
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp1-3/+2
2020-08-24video_core/fence_manager: Remove unnecessary includesLioncash1-3/+4
2020-05-21buffer_cache: Use boost::intrusive::set for cachingReinUsesLisp1-0/+1
2020-04-23GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,Fernando Sahmkow1-2/+1
2020-04-22Address Feedback.Fernando Sahmkow1-1/+1
2020-04-22QueryCache: Implement Async Flushes.Fernando Sahmkow1-3/+5
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow1-4/+20
2020-04-22FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow1-2/+2
2020-04-22GPU: Implement a Fence Manager.Fernando Sahmkow1-0/+55