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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
renderer_opengl
/
gl_device.h
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Author
Age
Files
Lines
*
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-23
1
-1
/
+5
*
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-23
1
-16
/
+0
*
video_core: Add GPU vendor name to window title bar
ameerj
2021-06-21
1
-0
/
+3
*
Implement glDepthRangeIndexeddNV
Kelebek1
2021-02-24
1
-0
/
+5
*
renderer_opengl: Remove interop
ReinUsesLisp
2021-02-13
1
-1
/
+1
*
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-13
1
-5
/
+3
*
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
ReinUsesLisp
2021-01-21
1
-0
/
+5
*
gl_texture_cache: Avoid format views on Intel and AMD
ReinUsesLisp
2021-01-04
1
-0
/
+5
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-4
/
+9
*
Merge pull request #4359 from ReinUsesLisp/clamp-shared
Rodrigo Locatti
2020-07-21
1
-0
/
+5
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*
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
ReinUsesLisp
2020-07-16
1
-0
/
+5
*
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async shaders
David Marcec
2020-07-17
1
-0
/
+5
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/
*
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
ReinUsesLisp
2020-06-24
1
-0
/
+5
*
gl_device: Check for GL_EXT_texture_shadow_lod
Morph
2020-06-21
1
-0
/
+5
*
gl_arb_decompiler: Implement an assembly shader decompiler
ReinUsesLisp
2020-06-12
1
-0
/
+5
*
glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
2020-06-01
1
-1
/
+6
*
gl_device: Enable compute shaders for Intel proprietary drivers
Morph
2020-05-31
1
-5
/
+0
*
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-05-19
1
-0
/
+5
*
gl_device: Detect if ASTC is reported and expose it
ReinUsesLisp
2020-04-01
1
-0
/
+5
*
renderer_opengl: Detect Nvidia Nsight as a debugging tool
ReinUsesLisp
2020-03-16
1
-5
/
+0
*
gl_device: Add option to check GL_EXT_debug_tool.
bunnei
2020-03-14
1
-0
/
+5
*
gl_device: Deduce indexing bug from device instead of heuristic
ReinUsesLisp
2019-11-25
1
-1
/
+0
*
gl_rasterizer: Disable compute shaders on Intel
ReinUsesLisp
2019-11-23
1
-0
/
+5
*
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-23
1
-1
/
+20
*
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
ReinUsesLisp
2019-11-08
1
-0
/
+5
*
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
2019-11-02
1
-0
/
+5
*
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
2019-09-21
1
-0
/
+5
*
gl_device: Disable precise in fragment shaders on bugged drivers
ReinUsesLisp
2019-09-04
1
-0
/
+6
*
shader_ir: Implement VOTE
ReinUsesLisp
2019-08-21
1
-0
/
+5
*
Merge pull request #2695 from ReinUsesLisp/layer-viewport
Fernando Sahmkow
2019-07-15
1
-0
/
+5
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*
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
2019-07-08
1
-0
/
+5
*
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gl_device: Query SSBO alignment
ReinUsesLisp
2019-07-06
1
-0
/
+5
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/
*
gl_device: Add test to detect broken component indexing
ReinUsesLisp
2019-05-24
1
-0
/
+6
*
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
ReinUsesLisp
2019-05-03
1
-1
/
+13
*
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
2019-04-14
1
-2
/
+7
*
gl_device: Implement interface and add uniform offset alignment
ReinUsesLisp
2019-04-10
1
-0
/
+25