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path: root/src/video_core/query_cache.h (follow)
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* common: Move settings to common from core.bunnei2021-04-151-1/+1
* query_cache: Make use of std::erase_ifLioncash2021-04-121-5/+4
* video_core: Resolve more variable shadowing scenarios pt.3Lioncash2020-12-051-4/+4
* renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphoreReinUsesLisp2020-09-191-5/+1
* video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-061-15/+16
* configuration: implement per-game configurations (#4098)lat9nq2020-07-101-1/+1
* Rename PAGE_SHIFT to PAGE_BITSMerryMage2020-06-181-5/+5
* Address Feedback.Fernando Sahmkow2020-04-221-23/+16
* QueryCache: Only do async flushes on async gpu.Fernando Sahmkow2020-04-221-1/+4
* QueryCache: Implement Async Flushes.Fernando Sahmkow2020-04-221-0/+50
* Clang Format.Fernando Sahmkow2020-04-061-6/+3
* Query Cache: Use VAddr instead of physical memory for adressing.Fernando Sahmkow2020-04-061-18/+18
* query_cache: Address feedbackReinUsesLisp2020-02-141-16/+16
* query_cache: Fix ambiguity in CacheAddr getterReinUsesLisp2020-02-141-4/+5
* query_cache: Add a recursive mutex for concurrent usageReinUsesLisp2020-02-141-0/+6
* vk_query_cache: Implement generic query cache on VulkanReinUsesLisp2020-02-141-4/+33
* query_cache: Abstract OpenGL implementationReinUsesLisp2020-02-141-0/+323