Commit message (Collapse) | Author | Age | Files | Lines | |
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* | pica/primitive_assembly: Handle winding for GS primitive | wwylele | 2017-08-19 | 1 | -0/+7 |
| | | | | hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage. | ||||
* | VideoCore: Split geometry pipeline regs from Regs struct | Yuri Kunde Schlesner | 2017-02-04 | 1 | -4/+5 |
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* | VideoCore: Make PrimitiveAssembler const-correct | Yuri Kunde Schlesner | 2017-01-30 | 1 | -2/+3 |
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* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 1 | -1/+0 |
| | | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | ||||
* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -5/+2 |
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* | Pica: Improve accuracy of immediate-mode support | Yuri Kunde Schlesner | 2016-03-24 | 1 | -1/+1 |
| | | | | This partially fixes Etrian Odyssey IV. | ||||
* | Add immediate mode vertex submission | Dwayne Slater | 2016-03-03 | 1 | -0/+10 |
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* | video_core: Remove unnecessary includes from headers | Lioncash | 2015-09-11 | 1 | -2/+0 |
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* | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 2015-08-15 | 1 | -1/+1 |
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* | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | 2015-08-15 | 1 | -1/+1 |
| | | | | - Also renames "vertex_shader.*" to "shader_interpreter.*" | ||||
* | Merge pull request #291 from purpasmart96/license | bunnei | 2014-12-21 | 1 | -1/+1 |
|\ | | | | | License change | ||||
| * | License change | purpasmart96 | 2014-12-21 | 1 | -1/+1 |
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* | | Pica/PrimitiveAssembly: Implement triangle strips. | Tony Wasserka | 2014-12-20 | 1 | -0/+1 |
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* | Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper. | Tony Wasserka | 2014-08-25 | 1 | -8/+30 |
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* | Pica: Add primitive assembly stage. | Tony Wasserka | 2014-08-12 | 1 | -0/+21 |