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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-03-05 23:49:23 +0100
committerYuri Kunde Schlesner <yuriks@yuriks.net>2016-03-24 04:18:40 +0100
commit81004211dda74390c02973c37e89215f5ff8829b (patch)
tree2cb817907fa458c63b81c031f45fd5481b91b1da /src/video_core/primitive_assembly.h
parentOpenGL: Don't attempt to draw empty triangle batches (diff)
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Diffstat (limited to 'src/video_core/primitive_assembly.h')
-rw-r--r--src/video_core/primitive_assembly.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h
index cc6e5fde5..9396b4c85 100644
--- a/src/video_core/primitive_assembly.h
+++ b/src/video_core/primitive_assembly.h
@@ -20,7 +20,7 @@ struct PrimitiveAssembler {
VertexType& v1,
VertexType& v2)>;
- PrimitiveAssembler(Regs::TriangleTopology topology);
+ PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List);
/*
* Queues a vertex, builds primitives from the vertex queue according to the given