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path: root/src/video_core/pica.cpp (follow)
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* pica/command_processor: build geometry pipeline and run geometry shaderwwylele2017-08-191-1/+20
* VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2017-02-091-1/+1
* VideoCore: Move Regs to its own fileYuri Kunde Schlesner2017-02-041-484/+1
* VideoCore: Split geometry pipeline regs from Regs structYuri Kunde Schlesner2017-02-041-1/+1
* VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner2017-01-261-1/+1
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-2/+1
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-461/+460
* Turn ShaderSetup into structJannik Vogel2016-05-111-1/+1
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-1/+4
* Pica: Improve accuracy of immediate-mode supportYuri Kunde Schlesner2016-03-241-1/+14
* Add immediate mode vertex submissionDwayne Slater2016-03-031-0/+1
* Debugger: Use 3dbrew names for GPU registersYuri Kunde Schlesner2016-01-251-57/+465
* video_core: Reorganize headersLioncash2015-09-111-2/+2
* Pica: Added the primitive_restart register (0x25f) to the registers map.Subv2015-08-311-0/+1
* Pica: Add the vertex_offset register to the Pica registers map.Subv2015-08-311-0/+1
* Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei2015-08-161-0/+3
* Videocore: Don't reinitialize register name map on every queryYuri Kunde Schlesner2015-07-261-1/+71
* Pica: Create 'State' structure and move state memory there.bunnei2015-05-231-0/+20