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* host_shaders: Add Vulkan assembler compute shadersReinUsesLisp2020-12-304-0/+96
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* host_shaders: Add helper to blit depth stencil fragment shaderReinUsesLisp2020-12-302-0/+17
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* host_shaders: Add texture color blit fragment shaderReinUsesLisp2020-12-302-0/+15
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* host_shaders: Add shaders to present to the swapchainReinUsesLisp2020-12-303-0/+36
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* host_shaders: Add shaders to convert between depth and color imagesReinUsesLisp2020-12-303-0/+28
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* host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8ReinUsesLisp2020-12-302-0/+71
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* host_shaders: Add shader to render a full screen triangleReinUsesLisp2020-12-302-0/+30
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* host_shaders: Add pitch linear upload compute shaderReinUsesLisp2020-12-302-0/+87
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* host_shaders: Add block linear upload compute shadersReinUsesLisp2020-12-303-0/+249
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* host_shaders: Add copyright headers to OpenGL present shadersReinUsesLisp2020-12-302-0/+8
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* video_core/host_shaders: Add support for prebuilt SPIR-V shadersReinUsesLisp2020-12-301-16/+37
| | | | | Add support for building SPIR-V shaders from GLSL and generating headers to include the text of those same GLSL shaders to consume from OpenGL.
* video_core: Fix instances where msbuild always regenerated host shadersReinUsesLisp2020-09-242-12/+7
| | | | | | When HEADER_GENERATOR was included in the DEPENDS section of custom commands, msbuild assumed this was always modified. Changing this file is not common so we can remove it from there.
* video_core/host_shaders: Add CMake integration for string shadersReinUsesLisp2020-08-245-0/+97
Add the necessary CMake code to copy the contents in a string source shader (GLSL or GLASM) to a header file then consumed by video_core files. This allows editting GLSL in its own files without having to maintain them in source files. For now, only OpenGL presentation shaders are moved, but we can add GLASM presentation shaders and static SPIR-V generation through glslangValidator in the future.