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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-12-30 05:59:12 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-12-30 05:59:12 +0100
commit64fbf319f1d4103531c0d8aecaa330346a9ecc81 (patch)
treee9f3b30e5b52e14c58b91cd36e3fae476f05573f /src/video_core/host_shaders
parenthost_shaders: Add shaders to convert between depth and color images (diff)
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Diffstat (limited to 'src/video_core/host_shaders')
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt2
-rw-r--r--src/video_core/host_shaders/vulkan_present.frag15
-rw-r--r--src/video_core/host_shaders/vulkan_present.vert19
3 files changed, 36 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index faf298f1c..6084984f9 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -8,6 +8,8 @@ set(SHADER_FILES
opengl_present.frag
opengl_present.vert
pitch_unswizzle.comp
+ vulkan_present.frag
+ vulkan_present.vert
)
find_program(GLSLANGVALIDATOR "glslangValidator" REQUIRED)
diff --git a/src/video_core/host_shaders/vulkan_present.frag b/src/video_core/host_shaders/vulkan_present.frag
new file mode 100644
index 000000000..0979ff3e6
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_present.frag
@@ -0,0 +1,15 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 460 core
+
+layout (location = 0) in vec2 frag_tex_coord;
+
+layout (location = 0) out vec4 color;
+
+layout (binding = 1) uniform sampler2D color_texture;
+
+void main() {
+ color = texture(color_texture, frag_tex_coord);
+}
diff --git a/src/video_core/host_shaders/vulkan_present.vert b/src/video_core/host_shaders/vulkan_present.vert
new file mode 100644
index 000000000..00b868958
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_present.vert
@@ -0,0 +1,19 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 460 core
+
+layout (location = 0) in vec2 vert_position;
+layout (location = 1) in vec2 vert_tex_coord;
+
+layout (location = 0) out vec2 frag_tex_coord;
+
+layout (set = 0, binding = 0) uniform MatrixBlock {
+ mat4 modelview_matrix;
+};
+
+void main() {
+ gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
+ frag_tex_coord = vert_tex_coord;
+}