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path: root/src/video_core/host_shaders/convert_d32f_to_abgr8.frag (follow)
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* use texelfetch instead of texturelodSquall-Leonhart2023-10-151-1/+1
* update shader to confirmed format copySquall Leonhart2023-10-071-1/+1
* lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/whiteSquall-Leonhart2023-10-041-1/+1
* Implements D32_Float to A8B8G8R8_UNORM format copySquall-Leonhart2023-10-041-0/+14