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path: root/src/video_core/gpu_thread.h (follow)
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* GPU: Implement Flush Requests for Async mode.Fernando Sahmkow2020-04-221-2/+6
* OpenGL: Implement Fencing backend.Fernando Sahmkow2020-04-221-1/+6
* GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow2020-04-061-9/+9
* Frontend/GPU: Refactor context managementJames Rowe2020-03-251-2/+5
* gpu_thread: Use MPSCQueue for GPU commands.bunnei2020-02-081-1/+1
* Core: Wait for GPU to be idle before shutting down.Fernando Sahmkow2019-10-051-0/+3
* GPU_Async: Correct fences, display events and more.Fernando Sahmkow2019-10-051-6/+0
* gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfigReinUsesLisp2019-08-211-2/+1
* gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme.Fernando Sahmkow2019-07-051-32/+0
* Merge pull request #2467 from lioncash/moveHexagon122019-05-191-6/+0
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| * video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainerLioncash2019-05-141-6/+0
* | yuzu: Remove explicit types from locks where applicableLioncash2019-05-141-1/+1
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* video_core/gpu: Create threads separately from initializationLioncash2019-04-121-2/+4
* gpu_thread: Improve synchronization by using CoreTiming.bunnei2019-04-021-40/+31
* general: Use deducation guides for std::lock_guard and std::unique_lockLioncash2019-04-011-6/+6
* gpu_thread: Remove unused dma_pusher class member variable from ThreadManagerLioncash2019-03-271-3/+0
* gpu: Use host address for caching instead of guest address.bunnei2019-03-151-40/+92
* video_core/gpu_thread: Remove unimplemented WaitForIdle function prototypeLioncash2019-03-071-3/+0
* video_core/gpu_thread: Amend constructor initializer list orderLioncash2019-03-071-2/+2
* gpu_thread: Fix deadlock with threading idle state check.bunnei2019-03-071-3/+4
* gpu: Move command processing to another thread.bunnei2019-03-071-0/+135