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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
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gpu.cpp
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Author
Age
Files
Lines
*
GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware
Fernando Sahmkow
2019-07-05
1
-15
/
+15
*
nv_host_ctrl: Make Sync GPU variant always return synced result.
Fernando Sahmkow
2019-07-05
1
-2
/
+2
*
Gpu: use an std mutex instead of a spin_lock to guard syncpoints
Fernando Sahmkow
2019-07-05
1
-2
/
+2
*
Gpu: Mark areas as protected.
Fernando Sahmkow
2019-07-05
1
-0
/
+2
*
nv_services: Stub CtrlEventSignal
Fernando Sahmkow
2019-07-05
1
-0
/
+11
*
Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts
Fernando Sahmkow
2019-07-05
1
-1
/
+6
*
video_core: Implement GPU side Syncpoints
Fernando Sahmkow
2019-07-05
1
-0
/
+24
*
Introduce skeleton of the GPU Compute Engine.
Fernando Sahmkow
2019-04-23
1
-1
/
+1
*
Revamp Kepler Memory to use a subegine to manage uploads
Fernando Sahmkow
2019-04-23
1
-1
/
+1
*
memory_manager: Improved implementation of read/write/copy block.
bunnei
2019-04-06
1
-1
/
+1
*
video_core/gpu: Amend typo in GPU member variable name
Lioncash
2019-03-27
1
-4
/
+5
*
gpu: Rewrite virtual memory manager using PageTable.
bunnei
2019-03-21
1
-3
/
+4
*
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
2019-03-16
1
-9
/
+4
*
gpu: Refactor a/synchronous implementations into their own classes.
bunnei
2019-03-07
1
-48
/
+0
*
gpu: Move command processing to another thread.
bunnei
2019-03-07
1
-3
/
+41
*
gpu: Refactor command and swap buffers interface for asynch.
bunnei
2019-03-07
1
-0
/
+10
*
gpu: Refactor to take RendererBase instead of RasterizerInterface.
bunnei
2019-03-07
1
-2
/
+3
*
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
2019-02-16
1
-4
/
+4
*
core_timing: Convert core timing into a class
Lioncash
2019-02-16
1
-1
/
+2
*
Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real
bunnei
2019-02-13
1
-0
/
+1
|
\
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*
Implement BGRA8 framebuffer format
greggameplayer
2019-02-09
1
-0
/
+1
*
|
Merge pull request #2110 from lioncash/namespace
bunnei
2019-02-13
1
-1
/
+1
|
\
\
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*
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core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
2019-02-12
1
-1
/
+1
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|
/
*
/
kepler_compute: Fixup assert and rename engines
ReinUsesLisp
2019-02-10
1
-4
/
+4
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/
*
video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
Kevin
2019-01-30
1
-12
/
+171
*
Fixed uninitialized memory due to missing returns in canary
David Marcec
2018-12-19
1
-0
/
+2
*
GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.
Subv
2018-12-04
1
-0
/
+6
*
Fix debug build
Lioncash
2018-12-01
1
-4
/
+2
*
gpu: Move command list profiling to DmaPusher::DispatchCalls.
bunnei
2018-11-28
1
-5
/
+0
*
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
2018-11-27
1
-0
/
+58
*
Use default values for unknown framebuffer pixel format
FernandoS27
2018-11-21
1
-0
/
+2
*
GPU: Improved implementation of maxwell DMA (Subv).
bunnei
2018-10-19
1
-1
/
+1
*
GPU: Invalidate destination address of kepler_memory writes.
bunnei
2018-10-19
1
-1
/
+1
*
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
bunnei
2018-10-06
1
-1
/
+1
*
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
Subv
2018-09-12
1
-0
/
+2
*
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
bunnei
2018-09-10
1
-0
/
+1
*
gpu: Make memory_manager private
Lioncash
2018-08-28
1
-3
/
+11
*
Implemented RGBA8_UINT
David Marcec
2018-08-20
1
-0
/
+1
*
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
bunnei
2018-08-14
1
-0
/
+1
*
Implement RG32UI and R32UI
David Marcec
2018-08-13
1
-0
/
+2
*
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
bunnei
2018-08-13
1
-0
/
+1
*
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
bunnei
2018-08-13
1
-0
/
+1
*
Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
greggameplayer
2018-08-12
1
-0
/
+1
*
gl_rasterizer: Implement render target format RG8_SNORM.
bunnei
2018-08-12
1
-0
/
+1
*
gl_rasterizer: Implement render target format RGBA8_SNORM.
bunnei
2018-08-12
1
-0
/
+1
*
Merge pull request #1016 from lioncash/video
bunnei
2018-08-11
1
-0
/
+10
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\
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*
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
2018-08-11
1
-0
/
+10
*
|
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
greggameplayer
2018-08-11
1
-0
/
+32
|
/
*
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
bunnei
2018-08-08
1
-0
/
+1
*
video_core: Eliminate the g_renderer global variable
Lioncash
2018-08-04
1
-2
/
+3
*
Implement R32_FLOAT RenderTargetFormat
Unknown
2018-08-01
1
-0
/
+1
*
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-24
1
-0
/
+1
*
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
2018-07-24
1
-0
/
+1
*
gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
2018-07-21
1
-1
/
+5
*
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-12
1
-0
/
+2
*
GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
Subv
2018-06-06
1
-0
/
+2
*
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
Subv
2018-06-06
1
-0
/
+2
*
general: Convert assertion macros over to be fmt-compatible
Lioncash
2018-04-27
1
-1
/
+1
*
GPU: Added a function to retrieve the bytes per pixel of the render target formats.
Subv
2018-04-25
1
-0
/
+12
*
GPU: Added boilerplate code for the Fermi2D engine
Subv
2018-04-25
1
-1
/
+1
*
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
Subv
2018-03-24
1
-0
/
+4
*
GPU: Move the GPU's class constructor and destructors to a cpp file.
Subv
2018-03-18
1
-0
/
+21