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* GPU: Address Feedback.Fernando Sahmkow2020-02-131-6/+8
* GPU: Implement GPU Clock correctly.Fernando Sahmkow2020-02-101-1/+13
* video_core: memory_manager: Use GPU interface for cache functions.bunnei2020-02-081-1/+1
* video_core: Block in WaitFence.Markus Wick2019-12-301-3/+4
* Merge pull request #2912 from FernandoS27/async-fixesbunnei2019-10-161-0/+13
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| * AsyncGpu: Address FeedbackFernando Sahmkow2019-10-111-1/+1
| * GPU_Async: Correct fences, display events and more.Fernando Sahmkow2019-10-051-0/+13
* | video_core/gpu: Remove use of the global system accessorLioncash2019-10-151-1/+1
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* video_core: Implement RGBX16F PixelFormatFearlessTobi2019-09-221-0/+1
* Merge pull request #2793 from ReinUsesLisp/bgr565bunnei2019-09-041-12/+0
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| * renderer_opengl: Use VideoCore pixel formatReinUsesLisp2019-08-211-12/+0
* | video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti2019-08-301-2/+2
* | GPU: Flush commands on every dma pusher step.Fernando Sahmkow2019-07-261-0/+4
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* Merge pull request #2592 from FernandoS27/sync1bunnei2019-07-261-1/+47
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| * NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow2019-07-051-11/+14
| * NVFlinger: Correct GCC compile errorFernando Sahmkow2019-07-051-4/+2
| * NVServices: Make NVEvents Automatic according to documentation.Fernando Sahmkow2019-07-051-2/+5
| * GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardwareFernando Sahmkow2019-07-051-15/+15
| * nv_host_ctrl: Make Sync GPU variant always return synced result.Fernando Sahmkow2019-07-051-2/+2
| * Gpu: use an std mutex instead of a spin_lock to guard syncpointsFernando Sahmkow2019-07-051-2/+2
| * Gpu: Mark areas as protected.Fernando Sahmkow2019-07-051-0/+2
| * nv_services: Stub CtrlEventSignalFernando Sahmkow2019-07-051-0/+11
| * Gpu: Implement Hardware Interrupt Manager and manage GPU interruptsFernando Sahmkow2019-07-051-1/+6
| * video_core: Implement GPU side SyncpointsFernando Sahmkow2019-07-051-0/+24
* | Merge pull request #2743 from FernandoS27/surpress-assertbunnei2019-07-251-13/+7
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| * | GPU: Add missing puller methods.Fernando Sahmkow2019-07-181-13/+7
* | | gl_rasterizer: Implement compute shadersReinUsesLisp2019-07-151-0/+8
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* / prefer system reference over global accessorMichael Scire2019-07-091-1/+1
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* Introduce skeleton of the GPU Compute Engine.Fernando Sahmkow2019-04-231-1/+1
* Revamp Kepler Memory to use a subegine to manage uploadsFernando Sahmkow2019-04-231-1/+1
* memory_manager: Improved implementation of read/write/copy block.bunnei2019-04-061-1/+1
* video_core/gpu: Amend typo in GPU member variable nameLioncash2019-03-271-4/+5
* gpu: Rewrite virtual memory manager using PageTable.bunnei2019-03-211-3/+4
* video_core: Refactor to use MemoryManager interface for all memory access.bunnei2019-03-161-9/+4
* gpu: Refactor a/synchronous implementations into their own classes.bunnei2019-03-071-48/+0
* gpu: Move command processing to another thread.bunnei2019-03-071-3/+41
* gpu: Refactor command and swap buffers interface for asynch.bunnei2019-03-071-0/+10
* gpu: Refactor to take RendererBase instead of RasterizerInterface.bunnei2019-03-071-2/+3
* video_core: Remove usages of System::GetInstance() within the enginesLioncash2019-02-161-4/+4
* core_timing: Convert core timing into a classLioncash2019-02-161-1/+2
* Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Realbunnei2019-02-131-0/+1
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| * Implement BGRA8 framebuffer formatgreggameplayer2019-02-091-0/+1
* | Merge pull request #2110 from lioncash/namespacebunnei2019-02-131-1/+1
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| * | core_timing: Rename CoreTiming namespace to Core::TimingLioncash2019-02-121-1/+1
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* / kepler_compute: Fixup assert and rename enginesReinUsesLisp2019-02-101-4/+4
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* video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)Kevin2019-01-301-12/+171
* Fixed uninitialized memory due to missing returns in canaryDavid Marcec2018-12-191-0/+2
* GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.Subv2018-12-041-0/+6
* Fix debug buildLioncash2018-12-011-4/+2
* gpu: Move command list profiling to DmaPusher::DispatchCalls.bunnei2018-11-281-5/+0
* gpu: Rewrite GPU command list processing with DmaPusher class.bunnei2018-11-271-0/+58
* Use default values for unknown framebuffer pixel formatFernandoS272018-11-211-0/+2
* GPU: Improved implementation of maxwell DMA (Subv).bunnei2018-10-191-1/+1
* GPU: Invalidate destination address of kepler_memory writes.bunnei2018-10-191-1/+1
* fermi_2d: Implement simple copies with AccelerateSurfaceCopy.bunnei2018-10-061-1/+1
* GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).Subv2018-09-121-0/+2
* gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.bunnei2018-09-101-0/+1
* gpu: Make memory_manager privateLioncash2018-08-281-3/+11
* Implemented RGBA8_UINTDavid Marcec2018-08-201-0/+1
* renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.bunnei2018-08-141-0/+1
* Implement RG32UI and R32UIDavid Marcec2018-08-131-0/+2
* renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.bunnei2018-08-131-0/+1
* renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.bunnei2018-08-131-0/+1
* Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer2018-08-121-0/+1
* gl_rasterizer: Implement render target format RG8_SNORM.bunnei2018-08-121-0/+1
* gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei2018-08-121-0/+1
* Merge pull request #1016 from lioncash/videobunnei2018-08-111-0/+10
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| * video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash2018-08-111-0/+10
* | Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)greggameplayer2018-08-111-0/+32
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* gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.bunnei2018-08-081-0/+1
* video_core: Eliminate the g_renderer global variableLioncash2018-08-041-2/+3
* Implement R32_FLOAT RenderTargetFormatUnknown2018-08-011-0/+1
* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei2018-07-241-0/+1
* gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.bunnei2018-07-241-0/+1
* gpu: Rename Get3DEngine() to Maxwell3D()Lioncash2018-07-211-1/+5
* GPU: Partially implemented the Maxwell DMA engine.Subv2018-06-121-0/+2
* GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.Subv2018-06-061-0/+2
* GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Subv2018-06-061-0/+2
* general: Convert assertion macros over to be fmt-compatibleLioncash2018-04-271-1/+1
* GPU: Added a function to retrieve the bytes per pixel of the render target formats.Subv2018-04-251-0/+12
* GPU: Added boilerplate code for the Fermi2D engineSubv2018-04-251-1/+1
* Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Subv2018-03-241-0/+4
* GPU: Move the GPU's class constructor and destructors to a cpp file.Subv2018-03-181-0/+21