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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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Author
Age
Files
Lines
*
GPU: Make the debug_context variable a member of the frontend instead of a global.
Subv
2018-03-25
1
-11
/
+13
*
GPU: Added a function to retrieve the active textures for a shader stage.
Subv
2018-03-24
2
-50
/
+59
*
GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
Subv
2018-03-24
1
-0
/
+7
*
GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
Subv
2018-03-24
1
-0
/
+10
*
GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
1
-1
/
+1
*
GPU: Preliminary work for texture decoding.
Subv
2018-03-24
1
-0
/
+45
*
GPU: Added viewport registers to Maxwell3D's reg structure.
Subv
2018-03-24
1
-1
/
+18
*
maxwell_3d: Add some format decodings and string helper functions.
bunnei
2018-03-23
1
-3
/
+107
*
GPU: Added vertex attribute format registers.
Subv
2018-03-21
1
-1
/
+14
*
GPU: Added registers for the number of vertices to render.
Subv
2018-03-21
1
-2
/
+13
*
Merge pull request #253 from Subv/rt_depth
Mat M
2018-03-20
1
-1
/
+48
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\
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*
GPU: Added Z buffer registers to Maxwell3D's reg structure.
Subv
2018-03-19
1
-1
/
+17
|
*
GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
Subv
2018-03-19
1
-1
/
+32
*
|
Clang Fixes
N00byKing
2018-03-19
1
-1
/
+2
*
|
Clean Warnings (?)
N00byKing
2018-03-19
1
-1
/
+1
|
/
*
GPU: Added the TSC registers to the Maxwell3D register structure.
Subv
2018-03-19
1
-1
/
+15
*
GPU: Added the TIC registers to the Maxwell3D register structure.
Subv
2018-03-19
1
-1
/
+16
*
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
2018-03-19
2
-1
/
+29
*
GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
2018-03-18
2
-1
/
+36
*
GPU: Handle writes to the CB_DATA method.
Subv
2018-03-18
2
-0
/
+39
*
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
2018-03-18
2
-11
/
+24
*
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-18
6
-31
/
+55
*
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
2018-03-18
2
-19
/
+19
*
GPU: Store shader constbuffer bindings in the GPU state.
Subv
2018-03-18
2
-5
/
+61
*
GPU: Corrected some register offsets and removed superfluous macro registers.
Subv
2018-03-18
1
-9
/
+3
*
GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
2018-03-18
2
-3
/
+44
*
GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
2018-03-17
2
-11
/
+12
*
Merge pull request #242 from Subv/set_shader
bunnei
2018-03-17
2
-4
/
+38
|
\
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*
GPU: Handle the SetShader method call (0xE24) and store the shader config.
Subv
2018-03-17
2
-4
/
+38
*
|
GPU: Added the vertex array registers.
Subv
2018-03-17
1
-2
/
+33
|
/
*
Merge pull request #241 from Subv/gpu_method_call
bunnei
2018-03-17
6
-1
/
+56
|
\
|
*
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
2018-03-17
6
-1
/
+56
*
|
GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Subv
2018-03-17
1
-0
/
+8
*
|
GPU: Added Maxwell registers for Shader Program control.
Subv
2018-03-17
1
-2
/
+55
|
/
*
GPU: Intercept writes to the VERTEX_END_GL register.
Subv
2018-03-05
2
-1
/
+18
*
maxwell_3d: Make constructor explicit
Lioncash
2018-02-14
1
-1
/
+1
*
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
2018-02-12
2
-2
/
+94
*
Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-12
6
-18
/
+24
*
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
2018-02-12
6
-0
/
+99