Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 1 | -158/+0 |
2021-01-15 | common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT | ReinUsesLisp | 1 | -19/+19 |
2020-10-09 | video_core: Enforce -Wclass-memaccess | ReinUsesLisp | 1 | -7/+6 |
2020-04-02 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | 1 | -25/+30 |
2019-11-04 | common_func: Use std::array for INSERT_PADDING_* macros. | bunnei | 1 | -24/+26 |
2019-02-14 | shader_decompiler: Improve Accuracy of Attribute Interpolation. | Fernando Sahmkow | 1 | -3/+38 |
2019-01-15 | shader_header: Make local memory size getter constant | ReinUsesLisp | 1 | -1/+1 |
2018-11-23 | gl_shader_decompiler: Implement clip distances | ReinUsesLisp | 1 | -1/+10 |
2018-10-24 | Implemented LD_L and ST_L | FernandoS27 | 1 | -0/+5 |
2018-09-11 | Replace old FragmentHeader for the new Header | FernandoS27 | 1 | -9/+15 |
2018-09-11 | Implemented (Partialy) Shader Header | FernandoS27 | 1 | -0/+97 |