index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
engines
/
shader_bytecode.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
gl_shader_decompiler: Implement RRO as a register move.
bunnei
2018-06-03
1
-3
/
+7
*
Merge pull request #489 from Subv/vertexid
bunnei
2018-05-30
1
-0
/
+4
|
\
|
*
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
Subv
2018-05-30
1
-0
/
+4
*
|
gl_shader_decompiler: Partially implement F2F_R instruction.
bunnei
2018-05-30
1
-3
/
+3
|
/
*
shader_bytecode: Implement other variants of FMNMX.
bunnei
2018-05-26
1
-3
/
+7
*
Merge pull request #458 from Subv/fmnmx
bunnei
2018-05-21
1
-0
/
+5
|
\
|
*
Shaders: Implemented the FMNMX shader instruction.
Subv
2018-05-21
1
-0
/
+5
*
|
ShadersDecompiler: Added decoding for the PSETP instruction.
Subv
2018-05-19
1
-0
/
+3
|
/
*
shader_bytecode: Add decoding for FMNMX instruction.
bunnei
2018-04-29
1
-0
/
+2
*
gl_shader_decompiler: Partially implement I2I_R, and I2F_R.
bunnei
2018-04-29
1
-8
/
+8
*
shader_bytecode: Add decodings for i2i instructions.
bunnei
2018-04-29
1
-3
/
+20
*
gl_shader_decompiler: Implement MOV32_IMM instruction.
bunnei
2018-04-29
1
-2
/
+2
*
gl_shader_decompiler: Boilerplate for handling integer instructions.
bunnei
2018-04-26
1
-1
/
+9
*
Shaders: Added bit decodings for the I2I instruction.
Subv
2018-04-25
1
-0
/
+6
*
Shaders: Added decodings for the FSET instructions.
Subv
2018-04-25
1
-8
/
+29
*
shader_bytecode: Add several more instruction decodings.
bunnei
2018-04-21
1
-5
/
+52
*
shader_bytecode: Decode instructions based on bit strings.
bunnei
2018-04-21
1
-185
/
+172
*
ShaderGen: Implemented predicated instruction execution.
Subv
2018-04-21
1
-1
/
+5
*
ShaderGen: Implemented the fsetp instruction.
Subv
2018-04-21
1
-3
/
+40
*
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
Subv
2018-04-20
1
-0
/
+3
*
ShaderGen: Implemented the fmul32i shader instruction.
Subv
2018-04-19
1
-3
/
+14
*
shader_bytecode: Make ctor's constexpr and explicit.
bunnei
2018-04-18
1
-7
/
+7
*
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
2018-04-17
1
-0
/
+14
*
gl_shader_decompiler: Add support for TEXS instruction.
bunnei
2018-04-17
1
-5
/
+14
*
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
2018-04-15
1
-2
/
+0
*
shaders: Address PR review feedback.
bunnei
2018-04-14
1
-1
/
+1
*
shaders: Fix GCC and clang build issues.
bunnei
2018-04-14
1
-3
/
+3
*
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
bunnei
2018-04-14
1
-20
/
+39
*
shader_bytecode: Add FSETP and KIL to GetInfo.
bunnei
2018-04-14
1
-0
/
+3
*
shader_bytecode: Add SubOp decoding.
bunnei
2018-04-14
1
-0
/
+10
*
shader_bytecode: Add initial module for shader decoding.
bunnei
2018-04-14
1
-0
/
+297