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path: root/src/video_core/engines/maxwell_dma.h (follow)
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* renderer_vulkan: implement layer stack compositionLiam2024-01-311-0/+1
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* Fix DMA engine register offsetsKelebek12023-09-211-26/+29
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* Engines: Implement Accelerate DMA Texture.Fernando Sahmkow2023-03-051-30/+58
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* DMAPusher: Improve collection of non executing methodsFernando Sahmkow2023-01-011-0/+2
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* video_core: Add usages of ScratchBufferameerj2022-12-201-3/+5
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* MaxwellDMA: Implement BlockLinear to BlockLinear copies.Fernando Sahmkow2022-11-241-0/+3
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* video_core: implement 1D copies based on VMM 'kind'FengChen2022-10-171-2/+0
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* General: address feedbackFernando Sahmkow2022-10-061-1/+1
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* DMA & InlineToMemory Engines Rework.bunnei2022-10-061-0/+6
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* video_core: Reduce unused includesameerj2022-03-191-2/+0
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* MaxwellDMA: Implement semaphore operationsLody2022-03-071-0/+2
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* maxwell_dma: Minor refactoringameerj2021-09-201-1/+1
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* video_core/engine: Consistently initialize rasterizer pointersLioncash2021-07-271-1/+1
| | | | | Ensures all of the engines have consistent and deterministic initialization of the rasterizer pointers.
* DMAEngine: Accelerate BufferClearFernando Sahmkow2021-07-131-0/+2
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* accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow2021-07-111-1/+16
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* engine_interface: Add missing virtual destructorLioncash2021-04-121-1/+1
| | | | | | Eliminates a potential bug vector related to inheritance. Plus, we should generally be specifying the destructor as virtual within purely virtual interfaces to begin with.
* maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflictcomex2020-12-051-5/+7
| | | | | | | On Apple platforms, FALSE and TRUE are defined as macros by <mach/boolean.h>, which is included by various system headers. Note that there appear to be no actual users of the names to fix up.
* video_core: Resolve more variable shadowing scenariosLioncash2020-12-041-2/+2
| | | | | | Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
* maxwell_dma: Rename registers to match official docs and reorderReinUsesLisp2020-07-081-144/+204
| | | | | | | | | | Rename registers in the MaxwellDMA class to match Nvidia's official documentation. This one can be found here: https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/dma-copy/clb0b5.h While we are at it, reorganize the code in MaxwellDMA to be separated in different functions.
* Clang Format and Documentation.Fernando Sahmkow2020-04-281-1/+2
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* VideoCore/Engines: Refactor Engines CallMethod.Fernando Sahmkow2020-04-281-3/+4
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* DMAPusher: Propagate multimethod writes into the engines.Fernando Sahmkow2020-04-231-0/+3
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* common_func: Use std::array for INSERT_PADDING_* macros.bunnei2019-11-041-5/+5
| | | | - Zero initialization here is useful for determinism.
* video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti2019-08-301-8/+1
| | | | | | | | | | | | | | | | | | | | | | | | * texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables
* decoders: correct block calculationFernando Sahmkow2019-06-211-2/+2
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* video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp2019-06-211-2/+2
| | | | | | | | | | | | Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
* Refactors and name corrections.Fernando Sahmkow2019-05-011-7/+7
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* Fixes and Corrections to DMA EngineFernando Sahmkow2019-04-231-0/+11
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* Add Swizzle Parameters to the DMA engineFernando Sahmkow2019-04-231-1/+26
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* Add Documentation Headers to all the GPU EnginesFernando Sahmkow2019-04-231-0/+5
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* video_core/engines: Make memory manager members privateLioncash2019-04-061-2/+2
| | | | | These aren't used externally by anything, so they can be made private data members.
* video_core/engines: Remove unnecessary inclusions where applicableLioncash2019-04-061-1/+4
| | | | | | Replaces header inclusions with forward declarations where applicable and also removes unused headers within the cpp file. This reduces a few more dependencies on core/memory.h
* video_core/engines: Remove unnecessary includesLioncash2019-03-061-0/+1
| | | | | | | | | Removes a few unnecessary dependencies on core-related machinery, such as the core.h and memory.h, which reduces the amount of rebuilding necessary if those files change. This also uncovered some indirect dependencies within other source files. This also fixes those.
* video_core: Remove usages of System::GetInstance() within the enginesLioncash2019-02-161-2/+8
| | | | | Avoids the use of the global accessor in favor of explicitly making the system a dependency within the interface.
* gpu: Rewrite GPU command list processing with DmaPusher class.bunnei2018-11-271-1/+1
| | | | - More accurate impl., fixes Undertale (among other games).
* GPU: Improved implementation of maxwell DMA (Subv).bunnei2018-10-191-1/+7
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* Propagate depth and depth_block on modules using decodersFernandoS272018-10-131-0/+4
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* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-1/+1
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* video_core: Use nested namespaces where applicableLioncash2018-07-211-4/+2
| | | | Compresses a few namespace specifiers to be more compact.
* GPU: Partially implemented the Maxwell DMA engine.Subv2018-06-121-0/+155
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.