Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Refactors and name corrections. | Fernando Sahmkow | 2019-05-01 | 1 | -7/+7 |
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* | Fixes and Corrections to DMA Engine | Fernando Sahmkow | 2019-04-23 | 1 | -0/+11 |
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* | Add Swizzle Parameters to the DMA engine | Fernando Sahmkow | 2019-04-23 | 1 | -1/+26 |
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* | Add Documentation Headers to all the GPU Engines | Fernando Sahmkow | 2019-04-23 | 1 | -0/+5 |
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* | video_core/engines: Make memory manager members private | Lioncash | 2019-04-06 | 1 | -2/+2 |
| | | | | | These aren't used externally by anything, so they can be made private data members. | ||||
* | video_core/engines: Remove unnecessary inclusions where applicable | Lioncash | 2019-04-06 | 1 | -1/+4 |
| | | | | | | Replaces header inclusions with forward declarations where applicable and also removes unused headers within the cpp file. This reduces a few more dependencies on core/memory.h | ||||
* | video_core/engines: Remove unnecessary includes | Lioncash | 2019-03-06 | 1 | -0/+1 |
| | | | | | | | | | Removes a few unnecessary dependencies on core-related machinery, such as the core.h and memory.h, which reduces the amount of rebuilding necessary if those files change. This also uncovered some indirect dependencies within other source files. This also fixes those. | ||||
* | video_core: Remove usages of System::GetInstance() within the engines | Lioncash | 2019-02-16 | 1 | -2/+8 |
| | | | | | Avoids the use of the global accessor in favor of explicitly making the system a dependency within the interface. | ||||
* | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | 2018-11-27 | 1 | -1/+1 |
| | | | | - More accurate impl., fixes Undertale (among other games). | ||||
* | GPU: Improved implementation of maxwell DMA (Subv). | bunnei | 2018-10-19 | 1 | -1/+7 |
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* | Propagate depth and depth_block on modules using decoders | FernandoS27 | 2018-10-13 | 1 | -0/+4 |
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* | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 2018-09-15 | 1 | -1/+1 |
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* | video_core: Use nested namespaces where applicable | Lioncash | 2018-07-21 | 1 | -4/+2 |
| | | | | Compresses a few namespace specifiers to be more compact. | ||||
* | GPU: Partially implemented the Maxwell DMA engine. | Subv | 2018-06-12 | 1 | -0/+155 |
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. |