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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
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engines
/
maxwell_3d.cpp
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Author
Age
Files
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*
maxwell_3d: Reset vertex counts after drawing.
bunnei
2018-04-29
1
-0
/
+10
*
general: Convert assertion macros over to be fmt-compatible
Lioncash
2018-04-27
1
-2
/
+2
*
GPU: Reduce the number of registers of Maxwell3D to 0xE00.
Subv
2018-04-25
1
-3
/
+3
*
GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
Subv
2018-04-25
1
-4
/
+10
*
video-core: Move logging macros over to new fmt-capable ones
Lioncash
2018-04-25
1
-2
/
+2
*
memory_manager: Make GpuToCpuAddress return an optional.
bunnei
2018-04-24
1
-10
/
+11
*
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
bunnei
2018-04-24
1
-6
/
+5
*
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
Subv
2018-04-24
1
-1
/
+26
*
GPU: Pitch textures are now supported, don't assert when encountering them.
Subv
2018-04-18
1
-2
/
+3
*
Merge pull request #346 from bunnei/misc-gpu-improvements
bunnei
2018-04-18
1
-1
/
+2
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\
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*
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
bunnei
2018-04-18
1
-1
/
+2
*
|
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-18
1
-3
/
+1
|
/
*
gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-17
1
-1
/
+3
*
GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2018-04-15
1
-0
/
+21
*
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
2018-04-07
1
-0
/
+2
*
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
Subv
2018-04-01
1
-100
/
+8
*
GPU: Implemented a gpu macro interpreter.
Subv
2018-04-01
1
-0
/
+5
*
Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
bunnei
2018-03-27
1
-1
/
+8
*
GPU: Load the sampler info (TSC) when retrieving active textures.
Subv
2018-03-26
1
-20
/
+60
*
GPU: Make the debug_context variable a member of the frontend instead of a global.
Subv
2018-03-25
1
-11
/
+13
*
GPU: Added a function to retrieve the active textures for a shader stage.
Subv
2018-03-24
1
-44
/
+49
*
GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
Subv
2018-03-24
1
-0
/
+7
*
GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
Subv
2018-03-24
1
-0
/
+10
*
GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
1
-1
/
+1
*
GPU: Preliminary work for texture decoding.
Subv
2018-03-24
1
-0
/
+45
*
Clang Fixes
N00byKing
2018-03-19
1
-1
/
+2
*
Clean Warnings (?)
N00byKing
2018-03-19
1
-1
/
+1
*
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
2018-03-19
1
-0
/
+18
*
GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
2018-03-18
1
-0
/
+21
*
GPU: Handle writes to the CB_DATA method.
Subv
2018-03-18
1
-0
/
+36
*
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
2018-03-18
1
-7
/
+16
*
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-18
1
-5
/
+36
*
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
2018-03-18
1
-12
/
+12
*
GPU: Store shader constbuffer bindings in the GPU state.
Subv
2018-03-18
1
-2
/
+36
*
GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
2018-03-18
1
-1
/
+19
*
GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
2018-03-17
1
-5
/
+6
*
GPU: Handle the SetShader method call (0xE24) and store the shader config.
Subv
2018-03-17
1
-2
/
+22
*
Merge pull request #241 from Subv/gpu_method_call
bunnei
2018-03-17
1
-0
/
+17
|
\
|
*
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
2018-03-17
1
-0
/
+17
*
|
GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Subv
2018-03-17
1
-0
/
+8
|
/
*
GPU: Intercept writes to the VERTEX_END_GL register.
Subv
2018-03-05
1
-0
/
+9
*
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
2018-02-12
1
-1
/
+39
*
Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-12
1
-3
/
+1
*
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
2018-02-12
1
-0
/
+15