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path: root/src/video_core/engines/kepler_compute.cpp (follow)
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* shader: Unify shader stage typesReinUsesLisp2021-07-231-1/+0
* shader: Remove old shader managementReinUsesLisp2021-07-231-43/+1
* video_core: Reimplement the buffer cacheReinUsesLisp2021-02-131-1/+0
* gpu: Report renderer errors with exceptionsReinUsesLisp2021-02-131-2/+2
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-21/+5
* video_core: Initialize renderer with a GPUReinUsesLisp2020-08-221-8/+9
* shader/texture: Join separate image and sampler pairs offlineReinUsesLisp2020-06-051-1/+4
* Clang Format and Documentation.Fernando Sahmkow2020-04-281-1/+1
* VideoCore/Engines: Refactor Engines CallMethod.Fernando Sahmkow2020-04-281-7/+6
* Clang Format.Fernando Sahmkow2020-04-231-1/+2
* DMAPusher: Propagate multimethod writes into the engines.Fernando Sahmkow2020-04-231-0/+6
* kepler_compute: Remove unused variablesReinUsesLisp2020-03-191-8/+0
* const_buffer_engine_interface: Store component typesReinUsesLisp2020-03-091-1/+1
* video_core: Reintroduce dirty flags infrastructureReinUsesLisp2020-02-281-0/+3
* gl_rasterizer: Remove dirty flagsReinUsesLisp2020-02-281-3/+0
* Shader_IR: Allow constant access of guest driver.Fernando Sahmkow2020-01-241-0/+4
* GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow2020-01-241-0/+4
* video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp2019-11-231-0/+1
* maxwell_3d/kepler_compute: Remove unused arguments in GetTextureReinUsesLisp2019-10-281-7/+5
* Shader_IR: Clang formatFernando Sahmkow2019-10-251-2/+1
* Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide itFernando Sahmkow2019-10-251-0/+18
* VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.Fernando Sahmkow2019-10-251-1/+2
* kepler_compute: Implement texture queriesReinUsesLisp2019-09-061-0/+53
* Merge pull request #2734 from ReinUsesLisp/compute-shadersbunnei2019-07-221-3/+4
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| * gl_rasterizer: Implement compute shadersReinUsesLisp2019-07-151-3/+4
* | Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow2019-07-171-1/+1
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* Corrections and stylingFernando Sahmkow2019-04-231-1/+1
* Introduce skeleton of the GPU Compute Engine.Fernando Sahmkow2019-04-231-4/+33
* video_core/engines: Remove unnecessary includesLioncash2019-03-061-2/+1
* kepler_compute: Fixup assert and rename enginesReinUsesLisp2019-02-101-0/+34