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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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engines
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kepler_compute.cpp
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2020-04-23
Clang Format.
Fernando Sahmkow
1
-1
/
+2
2020-04-23
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
1
-0
/
+6
2020-03-19
kepler_compute: Remove unused variables
ReinUsesLisp
1
-8
/
+0
2020-03-09
const_buffer_engine_interface: Store component types
ReinUsesLisp
1
-1
/
+1
2020-02-28
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
1
-0
/
+3
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
1
-3
/
+0
2020-01-24
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
1
-0
/
+4
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
1
-0
/
+4
2019-11-23
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
1
-0
/
+1
2019-10-28
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
ReinUsesLisp
1
-7
/
+5
2019-10-25
Shader_IR: Clang format
Fernando Sahmkow
1
-2
/
+1
2019-10-25
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Fernando Sahmkow
1
-0
/
+18
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
Fernando Sahmkow
1
-1
/
+2
2019-09-06
kepler_compute: Implement texture queries
ReinUsesLisp
1
-0
/
+53
2019-07-17
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
1
-1
/
+1
2019-07-15
gl_rasterizer: Implement compute shaders
ReinUsesLisp
1
-3
/
+4
2019-04-23
Corrections and styling
Fernando Sahmkow
1
-1
/
+1
2019-04-23
Introduce skeleton of the GPU Compute Engine.
Fernando Sahmkow
1
-4
/
+33
2019-03-06
video_core/engines: Remove unnecessary includes
Lioncash
1
-2
/
+1
2019-02-10
kepler_compute: Fixup assert and rename engines
ReinUsesLisp
1
-0
/
+34