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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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engines
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kepler_compute.cpp
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2023-08-27
VideoCore: Implement DispatchIndirect
Fernando Sahmkow
1
-1
/
+19
2023-07-03
Use spans over guest memory where possible instead of copying data.
Kelebek1
1
-1
/
+0
2023-01-01
DMAPusher: Improve collection of non executing methods
Fernando Sahmkow
1
-1
/
+13
2022-11-29
engines: Remove unnecessary casts
Lioncash
1
-3
/
+3
2022-10-06
DMA & InlineToMemory Engines Rework.
bunnei
1
-4
/
+9
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-19
video_core: Reduce unused includes
ameerj
1
-1
/
+0
2022-01-29
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
1
-0
/
+1
2021-07-23
shader: Unify shader stage types
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-43
/
+1
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-1
/
+0
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
1
-2
/
+2
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-21
/
+5
2020-08-22
video_core: Initialize renderer with a GPU
ReinUsesLisp
1
-8
/
+9
2020-06-05
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
1
-1
/
+4
2020-04-28
Clang Format and Documentation.
Fernando Sahmkow
1
-1
/
+1
2020-04-28
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
1
-7
/
+6
2020-04-23
Clang Format.
Fernando Sahmkow
1
-1
/
+2
2020-04-23
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
1
-0
/
+6
2020-03-19
kepler_compute: Remove unused variables
ReinUsesLisp
1
-8
/
+0
2020-03-09
const_buffer_engine_interface: Store component types
ReinUsesLisp
1
-1
/
+1
2020-02-28
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
1
-0
/
+3
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
1
-3
/
+0
2020-01-24
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
1
-0
/
+4
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
1
-0
/
+4
2019-11-23
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
1
-0
/
+1
2019-10-28
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
ReinUsesLisp
1
-7
/
+5
2019-10-25
Shader_IR: Clang format
Fernando Sahmkow
1
-2
/
+1
2019-10-25
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Fernando Sahmkow
1
-0
/
+18
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
Fernando Sahmkow
1
-1
/
+2
2019-09-06
kepler_compute: Implement texture queries
ReinUsesLisp
1
-0
/
+53
2019-07-17
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
1
-1
/
+1
2019-07-15
gl_rasterizer: Implement compute shaders
ReinUsesLisp
1
-3
/
+4
2019-04-23
Corrections and styling
Fernando Sahmkow
1
-1
/
+1
2019-04-23
Introduce skeleton of the GPU Compute Engine.
Fernando Sahmkow
1
-4
/
+33
2019-03-06
video_core/engines: Remove unnecessary includes
Lioncash
1
-2
/
+1
2019-02-10
kepler_compute: Fixup assert and rename engines
ReinUsesLisp
1
-0
/
+34