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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
/
video_core
/
engines
/
fermi_2d.cpp
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Author
Age
Files
Lines
*
fermi_2d: Add support for more accurate surface copies.
bunnei
2018-10-19
1
-3
/
+6
*
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
1
-6
/
+8
*
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
bunnei
2018-10-06
1
-22
/
+28
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
1
-4
/
+2
*
Update clang format
James Rowe
2018-07-03
1
-1
/
+1
*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
1
-1
/
+1
*
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-12
1
-0
/
+1
*
fermi_2d: Fix surface copy block height.
bunnei
2018-04-29
1
-2
/
+2
*
GPU: Partially implemented the Fermi2D surface copy operation.
Subv
2018-04-25
1
-0
/
+54
*
GPU: Added boilerplate code for the Fermi2D engine
Subv
2018-04-25
1
-1
/
+6
*
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-18
1
-1
/
+0
*
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
2018-03-17
1
-0
/
+1
*
Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-12
1
-3
/
+1
*
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
2018-02-12
1
-0
/
+15