Commit message (Collapse) | Author | Age | Files | Lines | |
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* | ci: fix new codespell errors | Liam | 2023-10-03 | 1 | -1/+1 |
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* | VideoCore: Implement DispatchIndirect | Fernando Sahmkow | 2023-08-27 | 1 | -1/+4 |
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* | Remove memory allocations in some hot paths | Kelebek1 | 2023-06-22 | 1 | -3/+5 |
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* | MacroHLE: Refactor MacroHLE system. | Fernando Sahmkow | 2023-01-01 | 1 | -1/+1 |
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* | MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect. | Fernando Sahmkow | 2023-01-01 | 1 | -0/+1 |
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* | MacroHLE: Add MultidrawIndirect HLE Macro. | Fernando Sahmkow | 2023-01-01 | 1 | -0/+1 |
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* | dma_pusher: Rework command_headers usage | ameerj | 2022-12-20 | 1 | -2/+6 |
| | | | | Uses ScratchBuffer and avoids overwriting the command_headers buffer with the prefetch_command_list | ||||
* | VideoCore: Refactor syncing. | Fernando Sahmkow | 2022-10-06 | 1 | -9/+17 |
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* | VideoCore: implement channels on gpu caches. | Fernando Sahmkow | 2022-10-06 | 1 | -1/+12 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | video_core: Resolve more variable shadowing scenarios | Lioncash | 2020-12-04 | 1 | -7/+7 |
| | | | | | | Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit. | ||||
* | video_core: dma_pusher: Remove integrity check on command lists. | bunnei | 2020-11-07 | 1 | -3/+0 |
| | | | | - This seems to cause softlocks in Breath of the Wild. | ||||
* | General: Fix clang build | Lioncash | 2020-11-05 | 1 | -4/+3 |
| | | | | Allows building on clang to work again | ||||
* | video_core: dma_pusher: Add support for integrity checks. | bunnei | 2020-11-01 | 1 | -0/+3 |
| | | | | - Log corrupted command lists, rather than crash. | ||||
* | video_core: dma_pusher: Add support for prefetched command lists. | bunnei | 2020-11-01 | 1 | -2/+19 |
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* | video_core: gpu: Implement WaitFence and IncrementSyncPoint. | bunnei | 2020-11-01 | 1 | -0/+25 |
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* | DmaPusher: Remove dead code in step | David Marcec | 2020-05-16 | 1 | -1/+0 |
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* | VideoCore/GPU: Delegate subchannel engines to the dma pusher. | Fernando Sahmkow | 2020-04-28 | 1 | -0/+11 |
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* | DMAPusher: Propagate multimethod writes into the engines. | Fernando Sahmkow | 2020-04-23 | 1 | -0/+1 |
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* | dma_pusher: Remove reliance on the global system instance | Lioncash | 2020-04-19 | 1 | -3/+8 |
| | | | | | With this, the video core is now has no calls to the global system instance at all. | ||||
* | gpu: Rewrite virtual memory manager using PageTable. | bunnei | 2019-03-21 | 1 | -1/+0 |
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* | video_core/dma_pusher: Simplyfy Step() logic. | Markus Wick | 2019-02-19 | 1 | -3/+0 |
| | | | | | As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call. This cleans up the Step() logic quite a bit. | ||||
* | video_core/dma_pusher: The full list of headers at once. | Markus Wick | 2019-02-19 | 1 | -0/+2 |
| | | | | | Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible. This reduces the Memory::* calls by the dma_pusher by a factor of 10. | ||||
* | video_core/dma_pusher: Silence C4828 warnings | Lioncash | 2019-01-30 | 1 | -1/+1 |
| | | | | | | | | | This was previously causing: warning C4828: The file contains a character starting at offset 0xa33 that is illegal in the current source character set (codepage 65001). warnings on Windows when compiling yuzu. | ||||
* | dma_pushbuffer: Optimize to avoid loop and copy on Push. | bunnei | 2018-11-28 | 1 | -3/+7 |
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* | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | 2018-11-27 | 1 | -0/+95 |
- More accurate impl., fixes Undertale (among other games). |