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* shader: Implement ATOM/S and REDameerj2021-07-231-0/+1
* spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2021-07-231-0/+1
* shader: Implement ViewportIndexFernandoS272021-07-231-0/+1
* spirv: Add fixed pipeline point sizeReinUsesLisp2021-07-231-0/+3
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+3
* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-0/+1
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-1/+0
* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+1
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+13
* shader: Implement VOTEameerj2021-07-231-0/+2
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-0/+1
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-0/+1
* spirv: Add SignedZeroInfNanPreserve logicameerj2021-07-231-0/+2
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-0/+3
* shader: Add denorm flush supportReinUsesLisp2021-07-231-1/+8
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-0/+13