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path: root/src/shader_recompiler/ir_opt/texture_pass.cpp (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* TexturePass: Fix clamping of images as this allowed negative indices.Fernando Sahmkow2021-10-241-1/+1
* Shader Compiler: avoid overflowed indices on indixed samplers.Fernando Sahmkow2021-10-171-1/+2
* texture_pass: Fix is_read image qualificationameerj2021-07-231-1/+1
* glsl: Address rest of feedbackameerj2021-07-231-2/+9
* shader: Clang-format secondary texturesReinUsesLisp2021-07-231-2/+2
* shader: Fix secondary texturesReinUsesLisp2021-07-231-2/+2
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-1/+67
* shader: Implement VertexA stageFernandoS272021-07-231-0/+21
* shader: Implement indexed texturesReinUsesLisp2021-07-231-17/+72
* shader: Implement D3D samplersReinUsesLisp2021-07-231-11/+69
* spirv: Implement image buffersReinUsesLisp2021-07-231-1/+18
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-23/+68
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-16/+16
* shader: Implement texture buffersReinUsesLisp2021-07-231-18/+62
* shader: Abstract breadth searches and use the abstractionReinUsesLisp2021-07-231-46/+22
* shader: Implement ImageGradientFernandoS272021-07-231-0/+5
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-0/+5
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-4/+16
* shader: Add IR opcode for ImageFetchFernandoS272021-07-231-0/+5
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+10
* shader: Track first bindless argument instead of the instruction itselfReinUsesLisp2021-07-231-1/+1
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-7/+5
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-1/+1
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+199