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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
/
ir_opt
/
texture_pass.cpp
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Author
Files
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2023-12-21
shader_recompiler: use float image operations on load/store when required
Liam
1
-1
/
+24
2023-01-29
texture_pass: Fix texture descriptors comparisons
ameerj
1
-2
/
+9
2023-01-29
texture_pass: Refactor texture handle retrieval
ameerj
1
-7
/
+7
2023-01-28
shader_recompiler: TXQ: Skip QueryLevels when possible
ameerj
1
-1
/
+2
2023-01-26
shader_recompiler: Remove S32 IR type
ameerj
1
-4
/
+4
2023-01-23
spirv: fix multisampled image fetch
Liam
1
-0
/
+8
2022-11-11
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
1
-6
/
+6
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
1
-0
/
+49
2022-10-06
General: Fix compilation for GCC
Liam White
1
-1
/
+1
2022-10-06
Shader Decompiler: implement better tracking for Vulkan samplers.
Fernando Sahmkow
1
-9
/
+59
2022-10-06
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
1
-3
/
+31
2022-08-31
style: General style changes to match with the rest of the codebase
Morph
1
-5
/
+5
2022-08-25
video_code: support rectangle texture
FengChen
1
-0
/
+23
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2021-10-24
TexturePass: Fix clamping of images as this allowed negative indices.
Fernando Sahmkow
1
-1
/
+1
2021-10-17
Shader Compiler: avoid overflowed indices on indixed samplers.
Fernando Sahmkow
1
-1
/
+2
2021-07-23
texture_pass: Fix is_read image qualification
ameerj
1
-1
/
+1
2021-07-23
glsl: Address rest of feedback
ameerj
1
-2
/
+9
2021-07-23
shader: Clang-format secondary textures
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Fix secondary textures
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Implement Int32 SUATOM/SURED
ameerj
1
-1
/
+67
2021-07-23
shader: Implement VertexA stage
FernandoS27
1
-0
/
+21
2021-07-23
shader: Implement indexed textures
ReinUsesLisp
1
-17
/
+72
2021-07-23
shader: Implement D3D samplers
ReinUsesLisp
1
-11
/
+69
2021-07-23
spirv: Implement image buffers
ReinUsesLisp
1
-1
/
+18
2021-07-23
shader: Implement SULD and SUST
ReinUsesLisp
1
-23
/
+68
2021-07-23
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
1
-16
/
+16
2021-07-23
shader: Implement texture buffers
ReinUsesLisp
1
-18
/
+62
2021-07-23
shader: Abstract breadth searches and use the abstraction
ReinUsesLisp
1
-46
/
+22
2021-07-23
shader: Implement ImageGradient
FernandoS27
1
-0
/
+5
2021-07-23
shader,spirv: Implement ImageQueryLod.
FernandoS27
1
-0
/
+5
2021-07-23
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
1
-4
/
+16
2021-07-23
shader: Add IR opcode for ImageFetch
FernandoS27
1
-0
/
+5
2021-07-23
shader: Implement TLD4 and TLD4_B
FernandoS27
1
-0
/
+10
2021-07-23
shader: Track first bindless argument instead of the instruction itself
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Implement CAL inlining function calls
ReinUsesLisp
1
-7
/
+5
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-0
/
+199