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path: root/src/shader_recompiler/ir_opt/dual_vertex_pass.cpp (follow)
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* shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp2021-07-231-6/+0
* dual_vertex_pass: Clang formatameerj2021-07-231-14/+14
* shader: Fix VertexA Shaders.FernandoS272021-07-231-8/+16
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-50/+6
* shader: Address feedbackFernandoS272021-07-231-11/+9
* shader: Implement VertexA stageFernandoS272021-07-231-0/+74