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path: root/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp (follow)
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* shader: Add integer attribute get optimization passameerj2021-12-301-0/+1
* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-0/+1
* shader: Add IsTextureScaled opcodeReinUsesLisp2021-11-161-0/+1
* shader: Fix resolution scaling passReinUsesLisp2021-11-161-0/+3
* shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructionsReinUsesLisp2021-07-281-0/+2
* glsl: Fix tracking of info.uses_shadow_lodameerj2021-07-231-4/+4
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-137/+65
* shader: Align constant buffer sizes to 16 bytesReinUsesLisp2021-07-231-1/+2
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-2/+4
* glsl: Conditionally add EXT_texture_shadow_lodameerj2021-07-231-1/+9
* glsl: Implement legacy varyingsameerj2021-07-231-1/+8
* glsl: Fix ATOM and implement ATOMSameerj2021-07-231-0/+6
* glsl: Track S32 atomicsameerj2021-07-231-2/+8
* glsl: Revert ssbo aliasing. Storage Atomics implameerj2021-07-231-7/+2
* glsl: Wip storage atomic opsameerj2021-07-231-2/+7
* buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-231-3/+16
* shader,glasm: Implement legacy texcoord loadsReinUsesLisp2021-07-231-52/+18
* shader: Track legacy varyingsReinUsesLisp2021-07-231-13/+88
* glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp2021-07-231-1/+3
* shader: Optimize NVN FallthroughFernandoS272021-07-231-7/+71
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-0/+36
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+1
* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-231-0/+53
* shader: Address feedbackFernandoS272021-07-231-1/+1
* shader: Add coarse derivativesFernandoS272021-07-231-0/+2
* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+4
* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+3
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+3
* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-231-0/+3
* shader: Implement PrimitiveIdReinUsesLisp2021-07-231-0/+3
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+41
* spirv: Implement Layer storesReinUsesLisp2021-07-231-0/+3
* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-231-5/+64
* spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp2021-07-231-0/+5
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+3
* shader: Implement ATOM/S and REDameerj2021-07-231-0/+70
* spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2021-07-231-0/+7
* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-231-1/+1
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-2/+1
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-10/+10
* shader: Address feedbackFernandoS272021-07-231-13/+9
* shader: Implement indexed Position and ClipDistancesFernandoS272021-07-231-8/+18
* shader: Implement indexed attributesFernandoS272021-07-231-1/+35
* shader: Add subgroup masksReinUsesLisp2021-07-231-0/+7
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-231-4/+3
* shader: Implement SR_LaneIdFernandoS272021-07-231-0/+1
* shader: Implement ViewportIndexFernandoS272021-07-231-0/+3
* shader: Implement ClipDistanceFernandoS272021-07-231-0/+10
* shader: Implement ImageGradientFernandoS272021-07-231-1/+10
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-1/+2
* shader: Implement TLDFernandoS272021-07-231-0/+1
* shader: Add PointCoord attributeFernandoS272021-07-231-0/+4
* shader: Add PointSize attributeameerj2021-07-231-0/+3
* shader: Implement FSWZADDameerj2021-07-231-0/+3
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+6
* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-1/+1
* shader: Implement front faceReinUsesLisp2021-07-231-0/+3
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-1/+2
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-1/+7
* shader: Implement SHFLameerj2021-07-231-0/+6
* shader: Fix F2IFernandoS272021-07-231-0/+2
* shader: Implement VOTEameerj2021-07-231-0/+6
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-0/+1
* shader: Implement F2FFernandoS272021-07-231-1/+3
* shader: Add missing fp64 usage flagsReinUsesLisp2021-07-231-0/+34
* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-231-0/+16
* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-0/+6
* shader: Implement I2FReinUsesLisp2021-07-231-0/+28
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-4/+56
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-5/+3
* shader: Implement FCMPameerj2021-07-231-1/+13
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-7/+128
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+19
* shader: Add denorm flush supportReinUsesLisp2021-07-231-6/+65
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-1/+17
* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+81