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* Merge pull request #12066 from ameerj/nvidia-nsanityliamwhite2023-11-191-0/+1
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| * shader_recompiler: add byteswap pattern workaround for NvidiaAmeer J2023-11-181-0/+1
* | shader_recompiler: Fix spelling of "derivate" (#12067)Ameer J2023-11-184-18/+19
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* Shader Recompiler: Auto stub special registers and dump pipelines on exception.Fernando Sahmkow2023-08-271-1/+2
* Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationFernando Sahmkow2023-08-195-5/+9
* Merge pull request #10699 from liamwhite/conditional-barrierMatías Locatti2023-06-121-0/+3
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| * shader_recompiler: remove barriers in conditional control flow when device lacks supportLiam2023-06-101-0/+3
* | shader_recompiler: translate f64 to f32 when unsupported on hostLiam2023-06-101-0/+3
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* shader_recompiler: fix copy-paste errorLiam2023-05-261-1/+1
* Fix Tears of the Kingdom flickering clouds and depths.Kelebek12023-05-111-6/+1
* Merge pull request #9588 from liamwhite/bylaws-revertsliamwhite2023-02-191-1/+1
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| * Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Liam2023-01-071-1/+1
* | shader_recompiler/value.h: Remove lingering references to S32ameerj2023-02-041-11/+0
* | Move to Clang Format 15Levi Behunin2023-01-302-8/+8
* | Merge pull request #9694 from ameerj/txq-mipsliamwhite2023-01-294-12/+16
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| * | shader_recompiler: TXQ: Skip QueryLevels when possibleameerj2023-01-284-12/+16
* | | shader_recompiler: Remove S32 IR typeameerj2023-01-266-27/+15
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* / Avoid OOB array access reading passthrough attr maskBilly Laws2023-01-071-1/+1
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* Run clang-formatBilly Laws2023-01-051-13/+19
* shader_recompiler: Add support for lowering geometry passthroughBilly Laws2023-01-051-40/+66
* shader_recompiler: Align SSBO offsets to meet host requirementsBilly Laws2023-01-051-1/+1
* Video_core: Address feedbackFernando Sahmkow2023-01-042-0/+3
* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-015-1/+19
* Merge pull request #9300 from ameerj/pchliamwhite2022-12-031-1/+0
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| * value.h: remove recursive includeameerj2022-11-301-1/+0
* | Merge pull request #9289 from liamwhite/fruit-companyliamwhite2022-12-035-3/+8
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| * | general: fix compile for Apple ClangLiam2022-11-235-3/+8
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* / shader_recompiler: add gl_Layer translation GS for older hardwareLiam2022-12-012-0/+90
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* Merge pull request #9167 from vonchenplus/tessliamwhite2022-11-115-5/+8
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| * video_core: Fix few issues in Tess stageFengChen2022-11-075-5/+8
* | ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph2022-11-111-1/+1
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* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-046-15/+38
* Merge pull request #8858 from vonchenplus/mipmapbunnei2022-11-044-0/+14
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| * video_core: Generate mipmap texture by drawingFengChen2022-09-204-0/+14
* | Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass"Feng Chen2022-10-252-9/+0
* | Merge pull request #8873 from vonchenplus/fix_legacy_location_errorbunnei2022-10-241-19/+28
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| * | Address feedbackFengChen2022-10-171-6/+6
| * | video_core: Fix legacy to generic location unpairedFengChen2022-09-201-15/+24
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* / Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.Fernando Sahmkow2022-10-061-3/+3
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* video_code: support rectangle textureFengChen2022-08-252-0/+7
* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-4/+2
* general: fix compilation on GCC 12Liam2022-06-141-1/+1
* structured_control_flow: Remove constexpr Flow::Blocklat9nq2022-06-141-6/+0
* general: Avoid ambiguous format_to compilation errorsLioncash2022-05-142-2/+2
* general: Convert source file copyright comments over to SPDXMorph2022-04-23137-411/+274
* fix: typosAndrea Pappacoda2022-04-022-2/+2
* dead_code_elimination_pass: Remove unreachable Phi argumentsameerj2022-03-232-0/+9
* Merge pull request #8038 from liamwhite/exit-register-detectionAmeer J2022-03-221-0/+4
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| * shader_recompiler/EXIT: skip render targets with no outputsLiam2022-03-181-0/+3
| * shader_recompiler/EXIT: increment output register on failed enable testLiam2022-03-181-0/+1
* | general: Fix clang/gcc build errorsameerj2022-03-201-0/+1
* | shader_recompiler: Reduce unused includesameerj2022-03-2032-47/+7
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* shader_recompiler: Implement LDC.IS address modeLiam2022-03-161-2/+12
* Shader decompiler: do constant propgation before texture pass.Fernando Sahmkow2022-03-131-2/+2
* shader_recompiler/LOP3: Use brute force python results within switch/case.Markus Wick2022-03-082-52/+620
* lower_int64_to_int32: Add 64-bit atomic fallbacksameerj2022-01-301-9/+9
* shaders: Add U64->U32x2 Atomic fallback functionsameerj2022-01-302-0/+38
* video_minimum_maximum: Implement src operand selectorsameerj2022-01-271-12/+6
* shader_recompiler: Remove unnecessary [[nodiscard]]Lioncash2022-01-251-2/+1
* shader: Add integer attribute get optimization passameerj2021-12-301-0/+1
* Address format clangvonchenplus2021-12-181-36/+36
* Remove spirv handle legacy related codevonchenplus2021-12-181-1/+1
* Implement convert legacy to genericFeng Chen2021-11-193-0/+101
* rescaling_pass: Logic simplification and minor style cleanupameerj2021-11-161-1/+0
* Shader: Don't rescale FragCoord if used by ShuffleFernando Sahmkow2021-11-161-1/+3
* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-163-0/+6
* spirv: Implement rescaling patchingReinUsesLisp2021-11-161-0/+3
* shader: Add IsTextureScaled opcodeReinUsesLisp2021-11-163-0/+9
* shader: Add copy constructor to instructionsReinUsesLisp2021-11-164-1/+20
* shader: Add integer division opcodesReinUsesLisp2021-11-163-0/+7
* shader: Add resolution down factor opcodeReinUsesLisp2021-11-163-0/+7
* ShaderCache: Fix Phi Nodes Type on OGL.Fernando Sahmkow2021-11-011-0/+4
* ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow2021-10-314-0/+30
* structured_control_flow: Skip reordering nested demote branches.ameerj2021-08-301-0/+11
* structured_control_flow: Conditionally invoke demote reorder passameerj2021-08-303-8/+13
* structured_control_flow: Add DemoteCombinationPassameerj2021-08-281-1/+107
* Merge pull request #6722 from ReinUsesLisp/xmad-optsbunnei2021-07-301-0/+8
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| * shader: Add TryInstRecursive utility to valuesReinUsesLisp2021-07-261-0/+8
* | Merge pull request #6724 from lioncash/nodisc-shaderRodrigo Locatti2021-07-262-4/+4
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| * | shader_recompiler: Remove unnecessary [[nodiscard]] instancesLioncash2021-07-262-4/+4
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* / control_flow: Fix duplicate switch case in OpcodeTokenLioncash2021-07-261-1/+1
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* shader: Support out of bound local memory reads and immediate writesReinUsesLisp2021-07-231-4/+21
* shader: Implement ISETP.Xameerj2021-07-234-44/+57
* shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp2021-07-233-18/+23
* shader_recompiler, video_core: Resolve clang errorslat9nq2021-07-238-29/+23
* shader: Manually convert from array<u32> to bitset instead of using bit_castReinUsesLisp2021-07-231-2/+3
* shader: Ignore global memory ops on devices lacking int64 supportameerj2021-07-231-14/+14
* shader: GCC fmt 8.0.0 fixeslat9nq2021-07-231-1/+1
* shader: Account for 33-bit IADD3 scenarioameerj2021-07-231-2/+10
* shader: Only apply shift on register mode for IADD3ReinUsesLisp2021-07-231-10/+14
* shader: Use std::bit_cast instead of Common::BitCast for passthroughReinUsesLisp2021-07-231-2/+3
* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-233-8/+17
* shader: Only verify shader when graphics debugging is enabledReinUsesLisp2021-07-231-2/+7
* shader: Emulate 64-bit integers when not supportedReinUsesLisp2021-07-231-0/+3
* shader: Remove IAbs64ReinUsesLisp2021-07-233-11/+3
* shader_recompiler: Fix IADD3 input partitioningameerj2021-07-231-14/+13
* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-234-46/+4
* shader: Calibrate loop safety thresholdReinUsesLisp2021-07-231-1/+1
* shader: Simplify MergeDualVertexProgramsReinUsesLisp2021-07-231-6/+4
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-1/+3
* shader: Add support for native 16-bit floatsReinUsesLisp2021-07-232-4/+7
* shader: Rename maxwell/program.h to translate_program.hReinUsesLisp2021-07-232-7/+2
* shader: Fix loop safety to SSA passReinUsesLisp2021-07-231-1/+3
* shader: Add loggingReinUsesLisp2021-07-234-7/+7
* shader: Add shader loop safety check settingslat9nq2021-07-234-6/+55
* shader: Comment why the array component is not read in TMMLReinUsesLisp2021-07-231-0/+2
* tmml: Remove index component from coords vecameerj2021-07-231-4/+3
* shader: Fix VertexA Shaders.FernandoS272021-07-231-5/+14
* shader: Add 2D and 3D variants to SUATOM and SUREDReinUsesLisp2021-07-231-0/+4
* shader: Avoid CPU side undefined behavior on I2FReinUsesLisp2021-07-231-0/+2
* shader: Add support for "negative" and unaligned offsetsReinUsesLisp2021-07-231-2/+2
* shader: Implement ISCADD32IReinUsesLisp2021-07-231-17/+31
* shader: Always initialize up reference in structure control flowReinUsesLisp2021-07-231-31/+36
* shader: Fix ImageWrite indexingReinUsesLisp2021-07-231-1/+1
* shader: Fix TMML queriesReinUsesLisp2021-07-231-5/+9
* shader: Handle host exceptionsReinUsesLisp2021-07-233-5/+11
* Revert "glasm: Skip phi moves on undefined instructions"ReinUsesLisp2021-07-231-13/+0
* glasm: Skip phi moves on undefined instructionsReinUsesLisp2021-07-231-0/+13
* video_core,shader: Clang-format fixesReinUsesLisp2021-07-232-2/+2
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-235-11/+16
* glasm: Implement TEX and TEXS instructionsReinUsesLisp2021-07-234-22/+17
* shader_recompiler: GCC fixeslat9nq2021-07-234-33/+30
* shader: Use a non-trivial dummy to construct ASL node unionReinUsesLisp2021-07-231-1/+6
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-236-10/+28
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-2319-344/+312
* shader: Add floating-point rounding to I2FReinUsesLisp2021-07-233-35/+42
* glasm: Implement basic GLASM instructionsReinUsesLisp2021-07-231-0/+6
* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-231-0/+6
* shader: ISET.X implementationameerj2021-07-231-8/+58
* shader: Optimize NVN FallthroughFernandoS272021-07-231-2/+5
* shader: Stub SR_AFFINITYFernandoS272021-07-231-0/+3
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-238-5/+393
* shader: Initial OpenGL implementationReinUsesLisp2021-07-233-0/+12
* shader: Address feedbackFernandoS272021-07-233-24/+24
* shader: Implement VertexA stageFernandoS272021-07-234-0/+32
* shader: Implement delegation of Exit to dispatcher on CFGFernandoS272021-07-232-3/+47
* shader: Fix IADD3.CCameerj2021-07-231-12/+5
* shader: Fix VMNMX selector BReinUsesLisp2021-07-231-1/+2
* shader: Remove identity removal pass for better build timesReinUsesLisp2021-07-231-1/+0
* shader: Add missing UndoUse case for GetSparseFromOpReinUsesLisp2021-07-231-0/+4
* shader: Simplify code in opcodes.h to fix IntellisenseReinUsesLisp2021-07-231-8/+6
* shader: Implement indexed texturesReinUsesLisp2021-07-232-20/+21
* shader: Refactor atomic_operations_global_memoryameerj2021-07-231-44/+36
* shader: add missing include guard in half_floating_point_helper.hameerj2021-07-231-0/+2
* shader: Fix gcc warningsReinUsesLisp2021-07-232-2/+2
* shader: Inline common Value gettersReinUsesLisp2021-07-232-109/+102
* shader: Intrusively store in a block if it's sealed or notReinUsesLisp2021-07-231-0/+9
* shader: Improve goto removal algorithm complexityReinUsesLisp2021-07-231-49/+28
* shader: Use memset to reset instruction argumentsReinUsesLisp2021-07-232-4/+7
* shader: Inline common Value functions into the headerReinUsesLisp2021-07-232-19/+23
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-238-169/+153
* shader: Move siblings check to a separate function and comment them outReinUsesLisp2021-07-231-16/+21
* shader: Intrusively store register values in block for SSA passReinUsesLisp2021-07-231-0/+10
* shader: Inline common Opcode and Inst functionsReinUsesLisp2021-07-234-112/+83
* shader: Inline common IR::Block methodsReinUsesLisp2021-07-232-17/+12
* shader: Use a small_vector for phi blocksReinUsesLisp2021-07-231-1/+2
* shader: Calculate number of arguments in an opcode at compile timeReinUsesLisp2021-07-231-3/+12
* shader: Simplify code for local memoryReinUsesLisp2021-07-231-6/+11
* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-231-0/+43
* shader: Address feedbackFernandoS272021-07-232-7/+10
* shader: Implement F2F (Imm)FernandoS272021-07-231-2/+28
* shader: Implement IADD3.CC/.XFernandoS272021-07-231-7/+22
* shader: Add coarse derivativesFernandoS272021-07-233-0/+14
* shader: Implement fine derivates constant propagationFernandoS272021-07-233-0/+14
* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-234-0/+8
* shader: Fix Phi node typesReinUsesLisp2021-07-231-4/+0
* shader: Fix memory barriersReinUsesLisp2021-07-236-50/+23
* shader: Implement BFE and BFI CCameerj2021-07-232-12/+16
* shader: Implement SampleMaskReinUsesLisp2021-07-235-1/+8
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-235-4/+52
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-2313-33/+259
* shader: Implement transform feedbacks and define file formatReinUsesLisp2021-07-232-0/+9
* shader: Document and relax cache control on surface instructionsReinUsesLisp2021-07-231-10/+11
* shader: Implement geometry shadersReinUsesLisp2021-07-236-19/+48
* shader: Implement OUTReinUsesLisp2021-07-237-17/+62
* internal_stage_buffer_entry_read: Remove pragma optimize offlat9nq2021-07-231-2/+0
* shader: Stub SR_INVOCATION_INFOReinUsesLisp2021-07-231-2/+5
* shader: Stub ISBERDReinUsesLisp2021-07-232-4/+55
* shader: Fix CC in I2IReinUsesLisp2021-07-231-0/+2
* shader: Simplify FLO and throw on CCReinUsesLisp2021-07-231-12/+13
* shader: Mark blocks with no end branch as unreachableReinUsesLisp2021-07-231-2/+7
* shader: Implement LOP CCReinUsesLisp2021-07-231-3/+11
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-234-0/+9
* shader: Apply sign bit in FCMP (imm)ReinUsesLisp2021-07-231-1/+1
* shader: Implement ATOM/S and REDameerj2021-07-237-13/+706
* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-231-1/+1
* shader: Mark ImageWrite with side effectsReinUsesLisp2021-07-231-0/+3
* shader: Implement CC for ISET, FSET, PSET, CSET, and DSETFernandoS272021-07-2318-13/+136
* shader: Remove outdated comment in F2IReinUsesLisp2021-07-231-4/+0
* shader: Implement SULD and SUSTReinUsesLisp2021-07-2314-68/+365
* shader: Fix Windows build issuesReinUsesLisp2021-07-231-1/+1
* shader: Address feedback + clang formatlat9nq2021-07-236-15/+15
* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-2345-206/+184
* shader: Fix FCMP immediate variantReinUsesLisp2021-07-231-1/+9
* shader: Fix dangling labelsReinUsesLisp2021-07-231-0/+5
* shader: Fix F2IReinUsesLisp2021-07-231-1/+1
* shader: Address feedbackFernandoS272021-07-233-20/+25
* shader: Implement indexed attributesFernandoS272021-07-234-14/+37
* shader: Implement AL2PFernandoS272021-07-232-4/+35
* shader: Fix BRX trackingFernandoS272021-07-232-3/+4
* shader: Fix splits on blocks using indirect branchesReinUsesLisp2021-07-233-17/+38
* shader: Eliminate orphan blocks more efficientlyReinUsesLisp2021-07-231-7/+8
* shader: Add subgroup masksReinUsesLisp2021-07-234-35/+105
* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-235-2/+66
* shader: Abstract breadth searches and use the abstractionReinUsesLisp2021-07-231-0/+57
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-234-12/+12
* shader: Remove unused header in VOTEReinUsesLisp2021-07-231-2/+0
* shader: Fix fp16 merge when using native fp16ReinUsesLisp2021-07-231-3/+3
* shader: Fix FADD32IReinUsesLisp2021-07-231-6/+4
* shader: Fix undetected bug from reviewFernandoS272021-07-231-0/+3
* shader: Address feedbackFernandoS272021-07-231-1/+7
* shader: "Implement" NOPFernandoS272021-07-231-1/+1
* shader: Address FeedbackFernandoS272021-07-237-80/+25
* shader: Implement SR_LaneIdFernandoS272021-07-234-0/+9
* shader: Implement MEMBARFernandoS272021-07-236-11/+78
* shader: Improve VOTE.VTG stubFernandoS272021-07-234-3/+57
* shader: Stub VOTE.VTGFernandoS272021-07-234-4/+15
* shader: Fix branches to visited virtual blocksReinUsesLisp2021-07-231-0/+10
* shader: Implement LDG .U.128 as .128ReinUsesLisp2021-07-231-3/+2
* shader: Unroll "using enum" for opcode declarationsReinUsesLisp2021-07-231-1/+27
* shader: Fix TXDFernandoS272021-07-231-1/+1
* shader: Address feedbackFernandoS272021-07-233-37/+33
* shader: Always pass a lod for TexelFetchReinUsesLisp2021-07-233-25/+17
* shader: Implement TXDFernandoS272021-07-233-10/+182
* shader: Implement ImageGradientFernandoS272021-07-234-0/+15
* shader: Implement TMML partiallyFernandoS272021-07-234-11/+134
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-233-0/+11
* shader: Implement TLDSFernandoS272021-07-232-4/+252
* shader: Implement TLDFernandoS272021-07-234-13/+170
* shader: Store type of phi nodes in flagsReinUsesLisp2021-07-232-1/+9
* shader: Fix indirect branches to scheduler instructionsReinUsesLisp2021-07-233-7/+17
* shader: Add missing new linesReinUsesLisp2021-07-231-0/+2
* shader: Implement FSWZADDameerj2021-07-237-4/+55
* shader: Implement BRXFernandoS272021-07-2314-44/+347
* shader: Fix alignment checks on RZReinUsesLisp2021-07-231-1/+1
* shader: Implement I2I CCameerj2021-07-231-3/+4
* shader: Implement I2I SATameerj2021-07-234-10/+42
* shader: Fix ISCADD logic for PO/CCameerj2021-07-231-7/+8
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-238-16/+277
* shader: Implement ISCADD CCameerj2021-07-231-1/+4
* shader: Implement VMAD, VMNMX, VSETPameerj2021-07-238-23/+314
* shader: Add missing I2I exception when CC is usedReinUsesLisp2021-07-231-0/+4
* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-232-9/+36
* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-232-0/+5
* shader: Fix structured control flow on KIL instructionsReinUsesLisp2021-07-232-3/+7
* shader: Fix TXQFernandoS272021-07-231-1/+1
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-235-8/+86
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-237-46/+19
* shader: Add IR opcode for ImageFetchFernandoS272021-07-233-2/+15
* shader: Implement TLD4.PTPFernandoS272021-07-238-19/+52
* shader: Fix Array Indices in TEX/TLD4FernandoS272021-07-232-6/+6
* shader: Implement FragDepthFernandoS272021-07-231-1/+1
* shader: Implement TLD4S.FernandoS272021-07-232-4/+133
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-237-10/+237
* shader: Implement SHFLameerj2021-07-238-8/+124
* shader: Properly insert Prologue instructionReinUsesLisp2021-07-231-1/+2
* shader: Minor style nitsReinUsesLisp2021-07-231-2/+4
* shader: Fix F2IFernandoS272021-07-236-5/+124
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-235-1/+23
* shader: Implement VOTEameerj2021-07-235-4/+79
* shader: Fix TEX maskReinUsesLisp2021-07-231-1/+3
* shader: Better but still partial interpolation supportReinUsesLisp2021-07-231-5/+7
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-238-39/+169
* shader: Implement FADD32IFernandoS272021-07-231-2/+15
* shader: Implement F2FFernandoS272021-07-234-19/+188
* shader: Implement DMUL and DFMAameerj2021-07-237-30/+109
* shader: Add FP64 register load/store helpersameerj2021-07-233-21/+24
* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-237-14/+28
* shader: Fix floating point comparison for FP16FernandoS272021-07-234-32/+32
* shader: Implement HSETP2FernandoS272021-07-232-12/+116
* shader: Implement HSET2FernandoS272021-07-234-14/+118
* shader: Implement HMUL2FernandoS272021-07-232-16/+143
* shader: Implement HFMA2FernandoS272021-07-234-20/+191
* shader: Refactor half floating instructionsFernandoS272021-07-233-58/+82
* shader: Implement I2FReinUsesLisp2021-07-239-69/+315
* shader: Implement ISCADD (imm)ReinUsesLisp2021-07-231-2/+2
* shader: Implement LOP32IReinUsesLisp2021-07-232-18/+45
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-2319-51/+212
* shader: Implement DADDameerj2021-07-236-14/+129
* shader: Implement CSET and CSETPameerj2021-07-235-15/+113
* shader: Fix instruction transitions in and out of PhiReinUsesLisp2021-07-231-9/+11
* shader: Implement FSET and FSETPameerj2021-07-237-92/+198
* shader: Implement TEXSReinUsesLisp2021-07-236-5/+275
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-2311-254/+232
* shader: Implement FMNMXameerj2021-07-235-13/+88
* shader: Fix rebase issueReinUsesLisp2021-07-231-1/+0
* shader: Implement FCMPameerj2021-07-235-49/+184
* shader: Partial implementation of LDCReinUsesLisp2021-07-236-10/+128
* shader: Initial support for textures and TEXReinUsesLisp2021-07-2313-315/+772
* shader: Implement R2Pameerj2021-07-234-12/+74
* shader: Implement SHFameerj2021-07-235-22/+99
* shader: Implement LEAameerj2021-07-235-26/+122
* shader: Deduplicate HADD2 codeReinUsesLisp2021-07-231-19/+16
* shader: Implement I2Iameerj2021-07-232-12/+99
* shader: Implement HADD2ReinUsesLisp2021-07-236-23/+290
* shader: Implement LOP and LOP3ameerj2021-07-237-31/+225
* shader: Implement IADD3ameerj2021-07-232-12/+103
* shader: Implement PSETPameerj2021-07-233-4/+38
* Implement PSET, refactor common comparison funcsameerj2021-07-238-101/+87
* shader: Implement FLOameerj2021-07-235-15/+61
* shader: Implement ISET, add common_funcsameerj2021-07-237-50/+147
* shader: Make IMNMX, SHR, SEL stylistically more consistentameerj2021-07-233-5/+5
* shader: Implement ICMPameerj2021-07-232-16/+83
* shader: Implement IMNMXameerj2021-07-235-12/+84
* shader: Implement BFIameerj2021-07-232-16/+56
* shader: Implement BFEameerj2021-07-232-12/+66
* shader: Implement POPCameerj2021-07-235-12/+48
* shader: Implement SHRameerj2021-07-235-12/+68
* shader: Implement SELameerj2021-07-232-12/+44
* shader: Fix conditional execution of exit instructionsReinUsesLisp2021-07-232-5/+6
* shader: Fix control flowReinUsesLisp2021-07-238-20/+39
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-233-22/+70
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-2313-66/+277
* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-5/+5
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-233-12/+9
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-2312-45/+111
* shader: Add denorm flush supportReinUsesLisp2021-07-234-33/+49
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-239-55/+97
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-237-24/+30
* shader: Simplify ISCADDReinUsesLisp2021-07-231-6/+1
* shader: Add utility to resolve identities on a valueReinUsesLisp2021-07-232-0/+8
* spirv: Initial bindings supportReinUsesLisp2021-07-233-3/+22
* shader: Improve object poolReinUsesLisp2021-07-231-5/+5
* shader: Add support for forward declarationsReinUsesLisp2021-07-236-13/+27
* shader: Support SSA loops on IRReinUsesLisp2021-07-234-4/+70
* shader: Misc fixesReinUsesLisp2021-07-235-13/+17
* shader: Initial implementation of an ASTReinUsesLisp2021-07-2321-535/+1152
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-233-19/+15
* shader: Better constant foldingReinUsesLisp2021-07-231-1/+1
* shader: Properly store phi on InstReinUsesLisp2021-07-234-59/+115
* shader: Add pools and rename filesReinUsesLisp2021-07-2325-87/+113
* shader: Make typed IRReinUsesLisp2021-07-2316-258/+463
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-2310-27/+77
* shader: Initial instruction supportReinUsesLisp2021-07-2324-243/+1437
* shader: SSA and dominanceReinUsesLisp2021-07-2319-74/+401
* shader: Initial recompiler workReinUsesLisp2021-07-2345-0/+6582