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* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-5/+5
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-233-12/+9
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-2312-45/+111
* shader: Add denorm flush supportReinUsesLisp2021-07-234-33/+49
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-239-55/+97
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-237-24/+30
* shader: Simplify ISCADDReinUsesLisp2021-07-231-6/+1
* shader: Add utility to resolve identities on a valueReinUsesLisp2021-07-232-0/+8
* spirv: Initial bindings supportReinUsesLisp2021-07-233-3/+22
* shader: Improve object poolReinUsesLisp2021-07-231-5/+5
* shader: Add support for forward declarationsReinUsesLisp2021-07-236-13/+27
* shader: Support SSA loops on IRReinUsesLisp2021-07-234-4/+70
* shader: Misc fixesReinUsesLisp2021-07-235-13/+17
* shader: Initial implementation of an ASTReinUsesLisp2021-07-2321-535/+1152
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-233-19/+15
* shader: Better constant foldingReinUsesLisp2021-07-231-1/+1
* shader: Properly store phi on InstReinUsesLisp2021-07-234-59/+115
* shader: Add pools and rename filesReinUsesLisp2021-07-2325-87/+113
* shader: Make typed IRReinUsesLisp2021-07-2316-258/+463
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-2310-27/+77
* shader: Initial instruction supportReinUsesLisp2021-07-2324-243/+1437
* shader: SSA and dominanceReinUsesLisp2021-07-2319-74/+401
* shader: Initial recompiler workReinUsesLisp2021-07-2345-0/+6582