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* shader: Implement TEXSReinUsesLisp2021-07-236-5/+275
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-2311-254/+232
* shader: Implement FMNMXameerj2021-07-235-13/+88
* shader: Fix rebase issueReinUsesLisp2021-07-231-1/+0
* shader: Implement FCMPameerj2021-07-235-49/+184
* shader: Partial implementation of LDCReinUsesLisp2021-07-236-10/+128
* shader: Initial support for textures and TEXReinUsesLisp2021-07-2313-315/+772
* shader: Implement R2Pameerj2021-07-234-12/+74
* shader: Implement SHFameerj2021-07-235-22/+99
* shader: Implement LEAameerj2021-07-235-26/+122
* shader: Deduplicate HADD2 codeReinUsesLisp2021-07-231-19/+16
* shader: Implement I2Iameerj2021-07-232-12/+99
* shader: Implement HADD2ReinUsesLisp2021-07-236-23/+290
* shader: Implement LOP and LOP3ameerj2021-07-237-31/+225
* shader: Implement IADD3ameerj2021-07-232-12/+103
* shader: Implement PSETPameerj2021-07-233-4/+38
* Implement PSET, refactor common comparison funcsameerj2021-07-238-101/+87
* shader: Implement FLOameerj2021-07-235-15/+61
* shader: Implement ISET, add common_funcsameerj2021-07-237-50/+147
* shader: Make IMNMX, SHR, SEL stylistically more consistentameerj2021-07-233-5/+5
* shader: Implement ICMPameerj2021-07-232-16/+83
* shader: Implement IMNMXameerj2021-07-235-12/+84
* shader: Implement BFIameerj2021-07-232-16/+56
* shader: Implement BFEameerj2021-07-232-12/+66
* shader: Implement POPCameerj2021-07-235-12/+48
* shader: Implement SHRameerj2021-07-235-12/+68
* shader: Implement SELameerj2021-07-232-12/+44
* shader: Fix conditional execution of exit instructionsReinUsesLisp2021-07-232-5/+6
* shader: Fix control flowReinUsesLisp2021-07-238-20/+39
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-233-22/+70
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-2313-66/+277
* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-5/+5
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-233-12/+9
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-2312-45/+111
* shader: Add denorm flush supportReinUsesLisp2021-07-234-33/+49
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-239-55/+97
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-237-24/+30
* shader: Simplify ISCADDReinUsesLisp2021-07-231-6/+1
* shader: Add utility to resolve identities on a valueReinUsesLisp2021-07-232-0/+8
* spirv: Initial bindings supportReinUsesLisp2021-07-233-3/+22
* shader: Improve object poolReinUsesLisp2021-07-231-5/+5
* shader: Add support for forward declarationsReinUsesLisp2021-07-236-13/+27
* shader: Support SSA loops on IRReinUsesLisp2021-07-234-4/+70
* shader: Misc fixesReinUsesLisp2021-07-235-13/+17
* shader: Initial implementation of an ASTReinUsesLisp2021-07-2321-535/+1152
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-233-19/+15
* shader: Better constant foldingReinUsesLisp2021-07-231-1/+1
* shader: Properly store phi on InstReinUsesLisp2021-07-234-59/+115
* shader: Add pools and rename filesReinUsesLisp2021-07-2325-87/+113
* shader: Make typed IRReinUsesLisp2021-07-2316-258/+463
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-2310-27/+77
* shader: Initial instruction supportReinUsesLisp2021-07-2324-243/+1437
* shader: SSA and dominanceReinUsesLisp2021-07-2319-74/+401
* shader: Initial recompiler workReinUsesLisp2021-07-2345-0/+6582