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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-4/+4
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Implement FSWZADDameerj2021-07-231-0/+4
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* shader: Fix F2IFernandoS272021-07-231-0/+17
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* shader: Implement DMUL and DFMAameerj2021-07-231-0/+8
| | | | Also add a missing const on DADD
* shader: Add FP64 register load/store helpersameerj2021-07-231-7/+20
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* shader: Implement I2FReinUsesLisp2021-07-231-0/+21
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* shader: Implement DADDameerj2021-07-231-2/+50
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* shader: Partial implementation of LDCReinUsesLisp2021-07-231-4/+12
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-2/+10
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-6/+9
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-3/+14
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-0/+8
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* shader: Make typed IRReinUsesLisp2021-07-231-0/+20
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* shader: Initial instruction supportReinUsesLisp2021-07-231-1/+25
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+79