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path: root/src/shader_recompiler/frontend/maxwell/program.cpp (follow)
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* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-231-0/+43
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+5
* shader: Implement geometry shadersReinUsesLisp2021-07-231-1/+12
* shader: Implement indexed attributesFernandoS272021-07-231-1/+1
* shader: Fix splits on blocks using indirect branchesReinUsesLisp2021-07-231-1/+1
* shader: Eliminate orphan blocks more efficientlyReinUsesLisp2021-07-231-7/+8
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+2
* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-0/+35
* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-231-0/+3
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+1
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-47/+24
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+1
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-3/+0
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-1/+1
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+2
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-1/+1
* spirv: Initial bindings supportReinUsesLisp2021-07-231-3/+4
* shader: Support SSA loops on IRReinUsesLisp2021-07-231-4/+8
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-34/+35
* shader: Add pools and rename filesReinUsesLisp2021-07-231-32/+17
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-2/+4
* shader: Initial instruction supportReinUsesLisp2021-07-231-0/+1
* shader: SSA and dominanceReinUsesLisp2021-07-231-31/+44
* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+69