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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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frontend
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Author
Age
Files
Lines
*
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-23
3
-0
/
+10
*
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-23
6
-31
/
+6
*
shader: Add IR opcode for ImageFetch
FernandoS27
2021-07-23
3
-2
/
+15
*
shader: Implement TLD4.PTP
FernandoS27
2021-07-23
6
-5
/
+36
*
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-23
4
-0
/
+26
*
shader: Implement SHFL
ameerj
2021-07-23
5
-2
/
+53
*
shader: Fix F2I
FernandoS27
2021-07-23
3
-0
/
+22
*
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
2021-07-23
4
-0
/
+17
*
shader: Implement VOTE
ameerj
2021-07-23
3
-0
/
+27
*
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-23
2
-0
/
+3
*
shader: Implement F2F
FernandoS27
2021-07-23
2
-7
/
+8
*
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
2021-07-23
3
-7
/
+24
*
shader: Implement I2F
ReinUsesLisp
2021-07-23
3
-55
/
+117
*
shader: Add partial rasterizer integration
ReinUsesLisp
2021-07-23
8
-8
/
+34
*
shader: Implement DADD
ameerj
2021-07-23
2
-0
/
+9
*
shader: Implement CSET and CSETP
ameerj
2021-07-23
3
-7
/
+59
*
shader: Fix instruction transitions in and out of Phi
ReinUsesLisp
2021-07-23
1
-9
/
+11
*
shader: Implement TEXS
ReinUsesLisp
2021-07-23
3
-1
/
+13
*
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-23
6
-802
/
+10
*
shader: Implement FMNMX
ameerj
2021-07-23
2
-0
/
+30
*
shader: Fix rebase issue
ReinUsesLisp
2021-07-23
1
-1
/
+0
*
shader: Implement FCMP
ameerj
2021-07-23
3
-33
/
+68
*
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-23
3
-2
/
+31
*
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-23
9
-305
/
+537
*
shader: Implement R2P
ameerj
2021-07-23
2
-0
/
+3
*
shader: Implement SHF
ameerj
2021-07-23
3
-6
/
+22
*
shader: Implement LEA
ameerj
2021-07-23
3
-6
/
+22
*
shader: Implement HADD2
ReinUsesLisp
2021-07-23
3
-6
/
+105
*
shader: Implement FLO
ameerj
2021-07-23
3
-3
/
+15
*
shader: Implement IMNMX
ameerj
2021-07-23
3
-0
/
+25
*
shader: Implement POPC
ameerj
2021-07-23
3
-0
/
+12
*
shader: Implement SHR
ameerj
2021-07-23
3
-0
/
+6
*
shader: Fix control flow
ReinUsesLisp
2021-07-23
5
-16
/
+35
*
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
2021-07-23
3
-28
/
+184
*
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2021-07-23
1
-3
/
+0
*
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
2021-07-23
2
-10
/
+10
*
shader: Add denorm flush support
ReinUsesLisp
2021-07-23
3
-29
/
+34
*
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-23
6
-39
/
+47
*
shader: Primitive Vulkan integration
ReinUsesLisp
2021-07-23
2
-1
/
+3
*
shader: Add utility to resolve identities on a value
ReinUsesLisp
2021-07-23
2
-0
/
+8
*
spirv: Initial bindings support
ReinUsesLisp
2021-07-23
2
-0
/
+18
*
shader: Improve object pool
ReinUsesLisp
2021-07-23
1
-5
/
+5
*
shader: Add support for forward declarations
ReinUsesLisp
2021-07-23
6
-13
/
+27
*
shader: Support SSA loops on IR
ReinUsesLisp
2021-07-23
3
-0
/
+62
*
shader: Misc fixes
ReinUsesLisp
2021-07-23
3
-9
/
+13
*
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-23
11
-58
/
+914
*
spirv: Initial SPIR-V support
ReinUsesLisp
2021-07-23
2
-14
/
+10
*
shader: Better constant folding
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
shader: Properly store phi on Inst
ReinUsesLisp
2021-07-23
4
-59
/
+115
*
shader: Add pools and rename files
ReinUsesLisp
2021-07-23
10
-24
/
+73
*
shader: Make typed IR
ReinUsesLisp
2021-07-23
7
-212
/
+389
*
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
2021-07-23
9
-25
/
+73
*
shader: Initial instruction support
ReinUsesLisp
2021-07-23
8
-65
/
+398
*
shader: SSA and dominance
ReinUsesLisp
2021-07-23
11
-19
/
+178
*
shader: Initial recompiler work
ReinUsesLisp
2021-07-23
21
-0
/
+3027