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path: root/src/shader_recompiler/frontend/ir/opcodes.inc (follow)
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* Merge pull request #9694 from ameerj/txq-mipsliamwhite2023-01-291-3/+3
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| * shader_recompiler: TXQ: Skip QueryLevels when possibleameerj2023-01-281-3/+3
* | shader_recompiler: Remove S32 IR typeameerj2023-01-261-1/+0
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* video_core: Fix few issues in Tess stageFengChen2022-11-071-0/+1
* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-0/+1
* video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+1
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* lower_int64_to_int32: Add 64-bit atomic fallbacksameerj2022-01-301-9/+9
* shaders: Add U64->U32x2 Atomic fallback functionsameerj2022-01-301-0/+19
* shader: Add integer attribute get optimization passameerj2021-12-301-0/+1
* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-0/+1
* shader: Add IsTextureScaled opcodeReinUsesLisp2021-11-161-0/+2
* shader: Add integer division opcodesReinUsesLisp2021-11-161-0/+2
* shader: Add resolution down factor opcodeReinUsesLisp2021-11-161-0/+1
* shader: Ignore global memory ops on devices lacking int64 supportameerj2021-07-231-14/+14
* shader: Remove IAbs64ReinUsesLisp2021-07-231-1/+0
* shader: Move loop safety tests to code emissionReinUsesLisp2021-07-231-2/+0
* shader: Add shader loop safety check settingslat9nq2021-07-231-0/+2
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-231-1/+2
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-231-1/+2
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-14/+7
* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-0/+38
* shader: Implement VertexA stageFernandoS272021-07-231-0/+1
* shader: Implement indexed texturesReinUsesLisp2021-07-231-12/+12
* shader: Add coarse derivativesFernandoS272021-07-231-0/+2
* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+2
* shader: Implement SR_Y_DIRECTIONFernandoS272021-07-231-0/+1
* shader: Fix memory barriersReinUsesLisp2021-07-231-3/+2
* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+1
* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+1
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+3
* shader: Implement geometry shadersReinUsesLisp2021-07-231-4/+4
* shader: Implement OUTReinUsesLisp2021-07-231-0/+2
* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+1
* shader: Implement ATOM/S and REDameerj2021-07-231-0/+70
* shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp2021-07-231-1/+1
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-0/+6
* shader: Add subgroup masksReinUsesLisp2021-07-231-0/+5
* shader: Implement BAR and fix memory barriersReinUsesLisp2021-07-231-0/+1
* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-231-1/+1
* shader: Address FeedbackFernandoS272021-07-231-9/+3
* shader: Implement SR_LaneIdFernandoS272021-07-231-0/+1
* shader: Implement MEMBARFernandoS272021-07-231-0/+3
* shader: Improve VOTE.VTG stubFernandoS272021-07-231-0/+8
* shader: Fix TXDFernandoS272021-07-231-1/+1
* shader: Always pass a lod for TexelFetchReinUsesLisp2021-07-231-3/+3
* shader: Implement ImageGradientFernandoS272021-07-231-0/+3
* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-0/+3
* shader: Implement TLDFernandoS272021-07-231-3/+3
* shader: Implement FSWZADDameerj2021-07-231-0/+1
* shader: Implement BRXFernandoS272021-07-231-0/+3
* shader: Implement I2I SATameerj2021-07-231-0/+2
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+18
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-0/+3
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-1/+0
* shader: Add IR opcode for ImageFetchFernandoS272021-07-231-0/+3
* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+1
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+6
* shader: Implement SHFLameerj2021-07-231-1/+6
* shader: Fix F2IFernandoS272021-07-231-0/+3
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-0/+4
* shader: Implement VOTEameerj2021-07-231-0/+6
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-0/+1
* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-231-0/+2
* shader: Implement I2FReinUsesLisp2021-07-231-0/+13
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-4/+7
* shader: Fix rebase issueReinUsesLisp2021-07-231-1/+0
* shader: Implement FCMPameerj2021-07-231-0/+2
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-1/+7
* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-270/+299
* shader: Implement R2Pameerj2021-07-231-0/+1
* shader: Implement SHFameerj2021-07-231-0/+2
* shader: Implement LEAameerj2021-07-231-0/+2
* shader: Implement HADD2ReinUsesLisp2021-07-231-1/+16
* shader: Implement FLOameerj2021-07-231-0/+2
* shader: Implement IMNMXameerj2021-07-231-0/+4
* shader: Implement POPCameerj2021-07-231-0/+2
* shader: Implement SHRameerj2021-07-231-0/+1
* shader: Fix control flowReinUsesLisp2021-07-231-1/+1
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-7/+43
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-2/+4
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-7/+9
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-8/+4
* shader: Properly store phi on InstReinUsesLisp2021-07-231-1/+1
* shader: Add pools and rename filesReinUsesLisp2021-07-231-0/+237