summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/frontend/ir/opcodes.inc (unfollow)
Commit message (Expand)AuthorFilesLines
2023-01-28shader_recompiler: TXQ: Skip QueryLevels when possibleameerj1-3/+3
2023-01-26shader_recompiler: Remove S32 IR typeameerj1-1/+0
2022-11-07video_core: Fix few issues in Tess stageFengChen1-0/+1
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen1-0/+1
2022-09-20video_core: Generate mipmap texture by drawingFengChen1-0/+1
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-01-30lower_int64_to_int32: Add 64-bit atomic fallbacksameerj1-9/+9
2022-01-30shaders: Add U64->U32x2 Atomic fallback functionsameerj1-0/+19
2021-12-30shader: Add integer attribute get optimization passameerj1-0/+1
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp1-0/+1
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp1-0/+2
2021-11-16shader: Add integer division opcodesReinUsesLisp1-0/+2
2021-11-16shader: Add resolution down factor opcodeReinUsesLisp1-0/+1
2021-07-23shader: Ignore global memory ops on devices lacking int64 supportameerj1-14/+14
2021-07-23shader: Remove IAbs64ReinUsesLisp1-1/+0
2021-07-23shader: Move loop safety tests to code emissionReinUsesLisp1-2/+0
2021-07-23shader: Add shader loop safety check settingslat9nq1-0/+2
2021-07-23shader: Read branch conditions from an instructionReinUsesLisp1-1/+2
2021-07-23glasm: Initial implementation of phi nodes on GLASMReinUsesLisp1-1/+2
2021-07-23glasm: Rework control flow introducing a syntax listReinUsesLisp1-14/+7
2021-07-23shader: Implement Int32 SUATOM/SUREDameerj1-0/+38
2021-07-23shader: Implement VertexA stageFernandoS271-0/+1
2021-07-23shader: Implement indexed texturesReinUsesLisp1-12/+12
2021-07-23shader: Add coarse derivativesFernandoS271-0/+2
2021-07-23shader: Implement fine derivates constant propagationFernandoS271-0/+2
2021-07-23shader: Implement SR_Y_DIRECTIONFernandoS271-0/+1
2021-07-23shader: Fix memory barriersReinUsesLisp1-3/+2
2021-07-23shader: Implement SampleMaskReinUsesLisp1-0/+1
2021-07-23shader: Implement PIXLD.MY_INDEXReinUsesLisp1-0/+1
2021-07-23shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp1-0/+3
2021-07-23shader: Implement geometry shadersReinUsesLisp1-4/+4
2021-07-23shader: Implement OUTReinUsesLisp1-0/+2
2021-07-23shader: Implement SR_THREAD_KILLReinUsesLisp1-0/+1
2021-07-23shader: Implement ATOM/S and REDameerj1-0/+70
2021-07-23shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp1-1/+1
2021-07-23shader: Implement SULD and SUSTReinUsesLisp1-0/+6
2021-07-23shader: Add subgroup masksReinUsesLisp1-0/+5
2021-07-23shader: Implement BAR and fix memory barriersReinUsesLisp1-0/+1
2021-07-23shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp1-1/+1
2021-07-23shader: Address FeedbackFernandoS271-9/+3
2021-07-23shader: Implement SR_LaneIdFernandoS271-0/+1
2021-07-23shader: Implement MEMBARFernandoS271-0/+3
2021-07-23shader: Improve VOTE.VTG stubFernandoS271-0/+8
2021-07-23shader: Fix TXDFernandoS271-1/+1
2021-07-23shader: Always pass a lod for TexelFetchReinUsesLisp1-3/+3
2021-07-23shader: Implement ImageGradientFernandoS271-0/+3
2021-07-23shader,spirv: Implement ImageQueryLod.FernandoS271-0/+3
2021-07-23shader: Implement TLDFernandoS271-3/+3
2021-07-23shader: Implement FSWZADDameerj1-0/+1
2021-07-23shader: Implement BRXFernandoS271-0/+3
2021-07-23shader: Implement I2I SATameerj1-0/+2
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-0/+18
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp1-0/+3
2021-07-23shader: Refactor PTP and other minor changesReinUsesLisp1-1/+0
2021-07-23shader: Add IR opcode for ImageFetchFernandoS271-0/+3
2021-07-23shader: Implement TLD4.PTPFernandoS271-0/+1
2021-07-23shader: Implement TLD4 and TLD4_BFernandoS271-0/+6
2021-07-23shader: Implement SHFLameerj1-1/+6
2021-07-23shader: Fix F2IFernandoS271-0/+3
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-0/+4
2021-07-23shader: Implement VOTEameerj1-0/+6
2021-07-23shader: Implement DMNMX, DSET, DSETPameerj1-0/+1
2021-07-23shader: Add support for fp16 comparisons and misc fixesReinUsesLisp1-0/+2
2021-07-23shader: Implement I2FReinUsesLisp1-0/+13
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-4/+7
2021-07-23shader: Fix rebase issueReinUsesLisp1-1/+0
2021-07-23shader: Implement FCMPameerj1-0/+2
2021-07-23shader: Partial implementation of LDCReinUsesLisp1-1/+7
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-270/+299
2021-07-23shader: Implement R2Pameerj1-0/+1
2021-07-23shader: Implement SHFameerj1-0/+2
2021-07-23shader: Implement LEAameerj1-0/+2
2021-07-23shader: Implement HADD2ReinUsesLisp1-1/+16
2021-07-23shader: Implement FLOameerj1-0/+2
2021-07-23shader: Implement IMNMXameerj1-0/+4
2021-07-23shader: Implement POPCameerj1-0/+2
2021-07-23shader: Implement SHRameerj1-0/+1
2021-07-23shader: Fix control flowReinUsesLisp1-1/+1
2021-07-23shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp1-7/+43
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp1-2/+4
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-7/+9
2021-07-23spirv: Initial SPIR-V supportReinUsesLisp1-8/+4
2021-07-23shader: Properly store phi on InstReinUsesLisp1-1/+1
2021-07-23shader: Add pools and rename filesReinUsesLisp1-0/+0
2021-07-23shader: Make typed IRReinUsesLisp1-87/+113
2021-07-23shader: Constant propagation and global memory to storage bufferReinUsesLisp1-4/+18
2021-07-23shader: Initial instruction supportReinUsesLisp1-46/+93
2021-07-23shader: SSA and dominanceReinUsesLisp1-0/+8
2021-07-23shader: Initial recompiler workReinUsesLisp1-0/+142